| Command |
Description |
| /anon
or /a (ON or OFF) |
Makes you Anonymous in /who and /who all, preventing
other players from seeing your class, level, and
current location. |
| /afk
(text message) |
When activated, all private tells sent to the
user will auto-respond with the following text,
"You told <players name>, 'Sorry, I
am A.F.K. (Away from keyboard) right now.'".
If a text message is input after the /afk command,
you will auto-respond with that message. |
| /assist |
If you target a player who is engaged in combat,
the /assist command will automatically target
for you whoever that player is fighting at the
moment -- this can be very useful in heavy combat.
To be most effective, it is best to set this as
a Social (see IV.F above) |
| /auction
<text> |
Allows users to send auction messages throughout
the current zone. |
| /autosplit |
Automatically splits any loot you get with the
rest of your part. Each member must do this to
split all loot. |
| /book
[1-50] |
Opens your spellbook to the specified page. |
| /bug
or /b |
Takes you to a bug-reporting screen |
| /cast
[1-8] |
Causes your character to cast the spell in the
specified memorization slot. |
| /charinfo |
Currently: displays a text message indicating
where your character is bound. |
| /consent
(player name) |
Gives player permission to drag your corpse. |
| /consider
or /con |
Gives vital statistics of a targeted PC or NPC. |
| /corpse |
Will summon the character's corpse if it with
in a 50' radius of the player. |
| /decline |
Allows the user to decline a duel. |
| /doability
[1-6|7-10] |
1-6 performs the associated ability from the
"abilities" page, 7-10 perform the associated
combat skill. |
| /duel
or /d |
Challenges targeted PC to a duel - to accept,
they type /d with you targeted as well. Duel is
in effect until one "dies" (is knocked
unconscious) or flees the zone. |
| /em
(text) or : (text) |
Emotes the text. Some emotes have animations
associated with them, most do not. Other emotes
are listed below. |
| /language |
Returns the number of the language that you
are currently speaking. /language Help returns
a list of languages and their identification number.
/language # sets the current language. |
| /lfg
[on|off] |
Indicates that you are "Looking for a
Group" in the /who and "/who all"
lists. |
| /roleplay |
Hides your race, class, and location, displays
your guildtag, and turns your name purple to indicate
that you prefer to remain "in-character". |
| /trackplayers
[on|off] |
Allows those with the tracking skill to indicate
whether or not they want players to show up in
the /who list. |
| /sit
[on|off] |
Causes your character to sit or stand. |
| /whotarget |
Does a "/who" on the targeted player
character. |
| /feedback |
Takes you to the feedback/comments screen |
| /filter |
Toggles the profanity filter on and off. |
| /follow
|
When this command is used while targeting another
player, the user will automatically follow the
targeted character. |
| /friend
(player name) |
/friend (player name) - adds or removes a 'friend'
from your friends list. /friend (player name)
will add the player to your list, and /friend
(player name) again, with the same player, will
remove him/her. /friend by itself will list the
players in your friends list. A /who friend will
let you know if anyone on your friends list is
in the zone you are in, and a /who all friend
will let you know if anyone on your friends list
is on the server you are on. |
| /gsay
or /g |
Text is seen by all in your group. |
| /guildsay
|
Sends a text message to fellow guild members
currently on-line. |
| /guildinvite |
Guild Leaders and Officers may use this command
to invite new guild members. |
| /guildremove |
Guild Leaders and Officers may use this command
to remove guild members. |
| /guilddelete |
Guild Leaders may use this command to disband
a their guild. |
| /guildstatus |
Lists the guild of the targetted player. |
| /guildleader
(playername) |
Transfers guild leadership status to a new member. |
| /guildwar |
Allows the guild leader to challenge or accept
another guild in guild war. |
| /guildpeace |
Allows the guild leader to decline the challenge
of a guild war. |
| /ignore
(player name) |
Turns off all text from that player. |
| /location |
Displays the user's current coordinates. |
| /loot |
Allows the user to loot a corpse from a short
distance. The corpse must be targeted when performing
this command. |
| /log |
Logs all text locally to the user's machine.
The log.txt file which is generated can be found
in the EverQuest directory. |
| /ooc |
Allows you to say something as yourself, not
as your character, heard throughout the zone. |
| /pet
(command) |
Gives orders to a charmed or summoned pet.
Sample pet commands:
/pet guard here - tells the pet to guard
its current location.
/pet guard me - tells the pet to attack
anyone that attacks it's master, or that it's
master attacks.
/pet follow me - tells the pet to follow
you, but ends when you cross a zone line.
/pet attack <target> - tells the
pet to attack the designated target.
/pet back off - tells the pet to stop
its attack.
/pet as you were - returns the pet to
neutral, belaying all prior orders.
|
| /petition
<msg> |
Used to request assistance for a GM. The more
detailed <msg> is, the quicker the assistance
can be rendered. |
| /played
|
Gives you the birthdate & hours played w/
your character. |
| /random
(x) |
Generates a random number between 1 and x. This
can be used to decide things randomly, for instance,
who gets a recently acquired treasure. Simply
have the players who want the item each guess
a number between 1 and x, and then use the command
to randomly generate a number. The player who
guessed the number closest to the randomly generated
number wins the treasure. |
| /reply
<text> |
If a "/tell" is received, the user
may respond by using this command. Also, pressing
TAB or SHIFT-TAB will cycle back
and forth between player names that have sent
you /tells. |
| /roleplay |
This command activates the "/anonymous"
flag along with changing the user's display name
to purple. |
| /shout
|
Text is seen across entire zone. |
| /shownames
(ON or OFF) |
Turns on or off visible names above PC's and
NPC's heads. Red names are PvP, Blue names are
-PvP. |
| /split
# # # # |
Splits a defined amount of money with your group:
plat, gold, silver, & copper respectively...i.e.
/split 4 3 2 0 splits 4 plat, 3 gold, 2 silver,
and 0 copper with the rest of the group. All numbers
must be present, use 0 for coins to not be split. |
| /surname
<last name> |
Players over level 20 may use this command
to assign a last name to their character. |
| /tell
(player name) |
Text is seen by named player anywhere in the
game. |
| /time |
Gives you the time of day in Norrath. |
| /usercolor
[text number] [red] [green] [blue] or [help] |
This command helps you adjust your text colors
you see in your chatbox. To get a list of what
numbers are assigned to what text, type /usercolor
help. For an easier way to do this, check
out the EQSS
Color Editor. |
| /who
|
Lists all player characters in your zone.
Note: /who and /who all are also
usable with masks to look for certain players
or classes online. For example:
/who wiz all - generates a list of all
Wizards online in all zones
/who 1 5 all - generates a list of all
players in online who are between levels 1 and
5.
/who ae all - generates a list of all
characters whose names begin with Ae
/who gm all - generates a list of all
the GM's that are online
/who all friend - generates a list of
the players in your friends list who are online
(see the /friend command)
|
| /who
corpse |
Lists all the corpses a player has in the current
zone. |
| /who
all |
Lists all player characters in the world. |
| /yell |
Will issue a "cry for help" to all
players within a 100 foot radius. |
| /command |
Emote with target
|
Emote without target
|
|
/Agree |
<player> agrees
with <target>. |
<player> agrees
with everyone around him/her. |
|
/Amaze |
Amazed, <player>
gasps at <target>. |
<player> is
amazed! |
|
/Apologize
|
<player> apologizes
to <target> whole heartedly. |
<player> apologizes
to everyone in the room. |
|
/Applaud
|
<player> applauds
<target>'s performance. |
<player> gives
a round of applause. |
|
/Bite |
<player> bites
<target> on the leg! |
<player> looks
around for someone to bite! |
|
/Bleed |
<player> bleeds
all over <target>. |
<player> bleeds
quietly. |
|
/Blink |
<player> blinks
at <target> in disbelief. |
<player> blinks
in disbelief. |
|
/Blush |
<player> blushes
at <target>. |
<player>'s cheeks
are burning. |
|
/Boggle |
<player> boggles
at <target>, shaking his/her head, looking
confused. |
<player> boggles,
shaking his/her head, looking confused. |
|
/Bonk |
<player> bonks
<target> on the head! |
<player> looks
around for someone to bonk! |
|
/Bored |
<player> informs
<target> that he/she is bored. |
<player> informs
everyone that he/she is bored. |
|
/Bow |
<player> bows
before <target>. |
<player> bows
before everyone. |
|
/Brb |
<player> lets
<target> know that he/she will be right
back. |
<player> announces
he/she will be right back. |
|
/Burp |
<player> burps
loudly at <target>. |
<player> burps
loudly. |
|
/Bye |
<player> waves
goodbye to <target>. |
<player> waves
goodbye to everyone! |
|
/Cackle |
<player> cackles
gleefully at <target>. |
<player> cackles
gleefully. |
|
/Calm |
<player> tries
to calm down <target>. |
<player> feels
peaceful and calm. |
|
/Cheer |
<player> cheers
at <target>. |
<player> cheers. |
|
/Clap |
<player> claps
for <target> happily - hurray! |
<player> claps
his/her hands together - hurray! |
|
/Comfort
|
<player> comforts
<target>. |
<player> needs
to be comforted. |
|
/Congratulate
|
<player> congratulates
<target> on a job well done. |
<player> congratulates
those around him/her on a job well done. |
|
/Cough |
<player> coughs
at <target>. |
<player> coughs.
|
|
/Cringe |
<player> cringes
away from <target>. |
<player> cringes
in terror! |
|
/Cry |
<player> cries
over <target>. |
<player> cries. |
|
/Curious
|
<player> looks
at <target> curiously. |
<player> looks
around him/her curiously. |
|
/Dance |
<player> grabs
hold of <target> and begins to dance. |
<player> stands
on his/her tip-toes and does a dance of joy! |
|
/Drool |
<player> drools
all over <target>. |
<player> drools
-- something must have him excited! |
|
/Duck |
<player> ducks
behind <target>. |
<player> ducks.
|
|
/Eye |
<player> raises
an eyebrow at <target>. |
<player> raises
an eyebrow inquiringly. |
|
/Gasp |
<player> gasps
at <target> in astonishment. |
<player> gasps
in astonishment. |
|
/Giggle |
<player> giggles
at <target>. |
<player> giggles.
|
|
/Glare |
<player> glares
icily at <target>. |
<player> glares
at nothing in particular. |
|
/Grin |
<player> grins
evilly at <target>. |
<player> grins
evilly. |
|
/Groan |
<player> groans
at the sight of <target>. |
<player> groans
loudly. |
|
/Grovel |
<player> grovels
in the dirt before <target>. |
<player> grovels
in the dirt. |
|
/Happy |
<player> is
happy with <target>. |
<player> is
sooo happy. |
|
/Hungry |
<player> let's
<target> know that he/she needs food, badly.
|
<player> needs
food, badly. |
|
/Introduce
|
<player> introduces
<target> to you. Welcome! |
<player> introduces
himself/herself. Hi there! |
|
/Jk |
<player> let's
<target> know that he/she was JUST KIDDING!
|
<player> was
JUST KIDDING! |
|
/Kneel |
<player> kneels
before <target> in humility and reverence.
|
<player> feels
righteous, and maybe a little foolish. |
|
/Lost |
<player> let's
<target> know that he/she is lost! |
<player> lets
everyone know he/she is lost! |
|
/Massage
|
<player> gently
massages <target>'s shoulders. |
<player> looks
around for someone to message. |
|
/Moan |
<player> moans
at <target>. |
<player> starts
to moan. |
|
/Mourn |
<player> holds
his/her head down and mourns the loss of <target>.
|
<player> hold
his/her head down and mourns the loss of the dead.
|
|
/Nod |
<player> nods.
|
|
|
/Panic |
<player> screams
in panic. |
|
|
/Peer |
<player> peers
at <target>, looking him/her up and down.
|
<player> peers
around intently. |
|
/Plead |
<player> pleads
with <target> desperately. |
<player> pleads
with everyone around him/her. |
|
/Point |
<player> points
at <target>. Yeah, you! |
<player> points
<direction based on sense heading>. |
|
/Ponder |
<player> ponders
<target> -- what's going on with <target>?
|
<player> ponders
over matters as they appear at this moment. |
|
/Puzzle |
<player> looks
at <target>, unsure of what he/she meant.
|
<player> looks
puzzled. |
|
/Raise |
<player> looks
at <target>, raising his/her hand. |
<player> raises
his/her hand. |
|
/Ready |
<player> asks
<target> if he/she is ready. |
<player> lets
everyone know he/she is ready!. |
|
/Roar |
A low rumble emits
from deep within <player>'s as he roars
at <target>. |
A low rumble emits
from deep within <player> and he roars like
a lion! |
|
/Rofl |
<player> rolls
on the floor laughing at <target>. |
<player> rolls
on the floor laughing. |
|
/Salute |
<player> snaps
to attention, saluting <target> briskly.
|
<player> salutes
the gods in admiration of the amazing world around
him/her! |
|
/Shiver |
<player> shivers
at the thought of messing with <target>.
|
Brrrrrrrrr. <player>
shivers. |
|
/Shrug |
<player> shrugs
at <target>. |
<player> shrugs
unknowingly. |
|
/Sigh |
<player> sighs
at <target>. |
<player> sighs,
clearly disappointed. |
|
/Smirk |
<player> smirks
mischieviously at <target>. |
<player> smirks
mischeviously. |
|
/Snarl |
<player> snarls
meanly at <target>. |
<player> grizzle's
his/her teeth and looks mean. |
|
/Snicker
|
<player> snickers
softly at <target>. |
<player> snickers
softly. |
|
/Stare |
<player> stares
dreamily at <target>, completely lost in
his/her eyes. |
<player> stares
at the sky. |
|
/Tap |
<player> taps
his/her feet as he looks at <target> impatiently.
|
<player> taps
his feet, impatiently. |
|
/Tease |
<player> teases
<target> mercilessly. |
<player> looks
around, trying to find someone to tease. |
|
/Thank |
<player> thanks
<target> heartily. |
<player> thanks
everyone! |
|
/Thirsty
|
<player> let's
<target> know that he/she needs drink, badly.
|
<player> needs
drink, badly! |
|
/Veto |
<player> veto's
<target>'s idea! |
<player> veto's
that idea. |
|
/Wave |
<player> waves
at <target>. |
<player> waves. |
|
/Welcome
|
Welcome <target>!
<player> is glad you could make it! |
<player> is
here! |
|
/Whine |
<player> whines
pitifully at <target>. |
<player> whines
pitifully. |
|
/Whistle
|
<player> whistles
at <target> appreciatively. |
Whistling, <player>
shows his appreciation. |
|
/Yawn |
<player> yawns
rudely in <target>'s face. |
<player> open
his/her mouth wide and yawns. |