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Commands and Emotes

Command Description
/anon or /a (ON or OFF) Makes you Anonymous in /who and /who all, preventing other players from seeing your class, level, and current location.
/afk (text message) When activated, all private tells sent to the user will auto-respond with the following text, "You told <players name>, 'Sorry, I am A.F.K. (Away from keyboard) right now.'". If a text message is input after the /afk command, you will auto-respond with that message.
/assist If you target a player who is engaged in combat, the /assist command will automatically target for you whoever that player is fighting at the moment -- this can be very useful in heavy combat. To be most effective, it is best to set this as a Social (see IV.F above)
/auction <text> Allows users to send auction messages throughout the current zone.
/autosplit Automatically splits any loot you get with the rest of your part. Each member must do this to split all loot.
/book [1-50] Opens your spellbook to the specified page.
/bug or /b Takes you to a bug-reporting screen
/cast [1-8] Causes your character to cast the spell in the specified memorization slot.
/charinfo Currently: displays a text message indicating where your character is bound.
/consent (player name) Gives player permission to drag your corpse.
/consider or /con Gives vital statistics of a targeted PC or NPC.
/corpse Will summon the character's corpse if it with in a 50' radius of the player.
/decline Allows the user to decline a duel.
/doability [1-6|7-10] 1-6 performs the associated ability from the "abilities" page, 7-10 perform the associated combat skill.
/duel or /d Challenges targeted PC to a duel - to accept, they type /d with you targeted as well. Duel is in effect until one "dies" (is knocked unconscious) or flees the zone.
/em (text) or : (text) Emotes the text. Some emotes have animations associated with them, most do not. Other emotes are listed below.
/language Returns the number of the language that you are currently speaking. /language Help returns a list of languages and their identification number. /language # sets the current language.
/lfg [on|off] Indicates that you are "Looking for a Group" in the /who and "/who all" lists.
/roleplay Hides your race, class, and location, displays your guildtag, and turns your name purple to indicate that you prefer to remain "in-character".
/trackplayers [on|off] Allows those with the tracking skill to indicate whether or not they want players to show up in the /who list.
/sit [on|off] Causes your character to sit or stand.
/whotarget Does a "/who" on the targeted player character.
/feedback Takes you to the feedback/comments screen
/filter Toggles the profanity filter on and off.
/follow When this command is used while targeting another player, the user will automatically follow the targeted character.
/friend (player name) /friend (player name) - adds or removes a 'friend' from your friends list. /friend (player name) will add the player to your list, and /friend (player name) again, with the same player, will remove him/her. /friend by itself will list the players in your friends list. A /who friend will let you know if anyone on your friends list is in the zone you are in, and a /who all friend will let you know if anyone on your friends list is on the server you are on.
/gsay or /g Text is seen by all in your group.
/guildsay Sends a text message to fellow guild members currently on-line.
/guildinvite Guild Leaders and Officers may use this command to invite new guild members.
/guildremove Guild Leaders and Officers may use this command to remove guild members.
/guilddelete Guild Leaders may use this command to disband a their guild.
/guildstatus Lists the guild of the targetted player.
/guildleader (playername) Transfers guild leadership status to a new member.
/guildwar Allows the guild leader to challenge or accept another guild in guild war.
/guildpeace Allows the guild leader to decline the challenge of a guild war.
/ignore (player name) Turns off all text from that player.
/location Displays the user's current coordinates.
/loot Allows the user to loot a corpse from a short distance. The corpse must be targeted when performing this command.
/log Logs all text locally to the user's machine. The log.txt file which is generated can be found in the EverQuest directory.
/ooc Allows you to say something as yourself, not as your character, heard throughout the zone.
/pet (command)

Gives orders to a charmed or summoned pet. Sample pet commands:

/pet guard here - tells the pet to guard its current location.
/pet guard me - tells the pet to attack anyone that attacks it's master, or that it's master attacks.
/pet follow me - tells the pet to follow you, but ends when you cross a zone line.
/pet attack <target> - tells the pet to attack the designated target.
/pet back off - tells the pet to stop its attack.
/pet as you were - returns the pet to neutral, belaying all prior orders.

/petition <msg> Used to request assistance for a GM. The more detailed <msg> is, the quicker the assistance can be rendered.
/played Gives you the birthdate & hours played w/ your character.
/random (x) Generates a random number between 1 and x. This can be used to decide things randomly, for instance, who gets a recently acquired treasure. Simply have the players who want the item each guess a number between 1 and x, and then use the command to randomly generate a number. The player who guessed the number closest to the randomly generated number wins the treasure.
/reply <text> If a "/tell" is received, the user may respond by using this command. Also, pressing TAB or SHIFT-TAB will cycle back and forth between player names that have sent you /tells.
/roleplay This command activates the "/anonymous" flag along with changing the user's display name to purple.
/shout Text is seen across entire zone.
/shownames (ON or OFF) Turns on or off visible names above PC's and NPC's heads. Red names are PvP, Blue names are -PvP.
/split # # # # Splits a defined amount of money with your group: plat, gold, silver, & copper respectively...i.e. /split 4 3 2 0 splits 4 plat, 3 gold, 2 silver, and 0 copper with the rest of the group. All numbers must be present, use 0 for coins to not be split.
/surname <last name> Players over level 20 may use this command to assign a last name to their character.
/tell (player name) Text is seen by named player anywhere in the game.
/time Gives you the time of day in Norrath.
/usercolor [text number] [red] [green] [blue] or [help] This command helps you adjust your text colors you see in your chatbox. To get a list of what numbers are assigned to what text, type /usercolor help. For an easier way to do this, check out the EQSS Color Editor.
/who

Lists all player characters in your zone.

Note: /who and /who all are also usable with masks to look for certain players or classes online. For example:

/who wiz all - generates a list of all Wizards online in all zones
/who 1 5 all - generates a list of all players in online who are between levels 1 and 5.
/who ae all - generates a list of all characters whose names begin with Ae
/who gm all - generates a list of all the GM's that are online
/who all friend - generates a list of the players in your friends list who are online (see the /friend command)

/who corpse Lists all the corpses a player has in the current zone.
/who all Lists all player characters in the world.
/yell Will issue a "cry for help" to all players within a 100 foot radius.
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/command Emote with target Emote without target
/Agree <player> agrees with <target>. <player> agrees with everyone around him/her.
/Amaze Amazed, <player> gasps at <target>. <player> is amazed!
/Apologize <player> apologizes to <target> whole heartedly. <player> apologizes to everyone in the room.
/Applaud <player> applauds <target>'s performance. <player> gives a round of applause.
/Bite <player> bites <target> on the leg! <player> looks around for someone to bite!
/Bleed <player> bleeds all over <target>. <player> bleeds quietly.
/Blink <player> blinks at <target> in disbelief. <player> blinks in disbelief.
/Blush <player> blushes at <target>. <player>'s cheeks are burning.
/Boggle <player> boggles at <target>, shaking his/her head, looking confused. <player> boggles, shaking his/her head, looking confused.
/Bonk <player> bonks <target> on the head! <player> looks around for someone to bonk!
/Bored <player> informs <target> that he/she is bored. <player> informs everyone that he/she is bored.
/Bow <player> bows before <target>. <player> bows before everyone.
/Brb <player> lets <target> know that he/she will be right back. <player> announces he/she will be right back.
/Burp <player> burps loudly at <target>. <player> burps loudly.
/Bye <player> waves goodbye to <target>. <player> waves goodbye to everyone!
/Cackle <player> cackles gleefully at <target>. <player> cackles gleefully.
/Calm <player> tries to calm down <target>. <player> feels peaceful and calm.
/Cheer <player> cheers at <target>. <player> cheers.
/Clap <player> claps for <target> happily - hurray! <player> claps his/her hands together - hurray!
/Comfort <player> comforts <target>. <player> needs to be comforted.
/Congratulate <player> congratulates <target> on a job well done. <player> congratulates those around him/her on a job well done.
/Cough <player> coughs at <target>. <player> coughs.
/Cringe <player> cringes away from <target>. <player> cringes in terror!
/Cry <player> cries over <target>. <player> cries.
/Curious <player> looks at <target> curiously. <player> looks around him/her curiously.
/Dance <player> grabs hold of <target> and begins to dance. <player> stands on his/her tip-toes and does a dance of joy!
/Drool <player> drools all over <target>. <player> drools -- something must have him excited!
/Duck <player> ducks behind <target>. <player> ducks.
/Eye <player> raises an eyebrow at <target>. <player> raises an eyebrow inquiringly.
/Gasp <player> gasps at <target> in astonishment. <player> gasps in astonishment.
/Giggle <player> giggles at <target>. <player> giggles.
/Glare <player> glares icily at <target>. <player> glares at nothing in particular.
/Grin <player> grins evilly at <target>. <player> grins evilly.
/Groan <player> groans at the sight of <target>. <player> groans loudly.
/Grovel <player> grovels in the dirt before <target>. <player> grovels in the dirt.
/Happy <player> is happy with <target>. <player> is sooo happy.
/Hungry <player> let's <target> know that he/she needs food, badly. <player> needs food, badly.
/Introduce <player> introduces <target> to you. Welcome! <player> introduces himself/herself. Hi there!
/Jk <player> let's <target> know that he/she was JUST KIDDING! <player> was JUST KIDDING!
/Kneel <player> kneels before <target> in humility and reverence. <player> feels righteous, and maybe a little foolish.
/Lost <player> let's <target> know that he/she is lost! <player> lets everyone know he/she is lost!
/Massage <player> gently massages <target>'s shoulders. <player> looks around for someone to message.
/Moan <player> moans at <target>. <player> starts to moan.
/Mourn <player> holds his/her head down and mourns the loss of <target>. <player> hold his/her head down and mourns the loss of the dead.
/Nod <player> nods.
/Panic <player> screams in panic.
/Peer <player> peers at <target>, looking him/her up and down. <player> peers around intently.
/Plead <player> pleads with <target> desperately. <player> pleads with everyone around him/her.
/Point <player> points at <target>. Yeah, you! <player> points <direction based on sense heading>.
/Ponder <player> ponders <target> -- what's going on with <target>? <player> ponders over matters as they appear at this moment.
/Puzzle <player> looks at <target>, unsure of what he/she meant. <player> looks puzzled.
/Raise <player> looks at <target>, raising his/her hand. <player> raises his/her hand.
/Ready <player> asks <target> if he/she is ready. <player> lets everyone know he/she is ready!.
/Roar A low rumble emits from deep within <player>'s as he roars at <target>. A low rumble emits from deep within <player> and he roars like a lion!
/Rofl <player> rolls on the floor laughing at <target>. <player> rolls on the floor laughing.
/Salute <player> snaps to attention, saluting <target> briskly. <player> salutes the gods in admiration of the amazing world around him/her!
/Shiver <player> shivers at the thought of messing with <target>. Brrrrrrrrr. <player> shivers.
/Shrug <player> shrugs at <target>. <player> shrugs unknowingly.
/Sigh <player> sighs at <target>. <player> sighs, clearly disappointed.
/Smirk <player> smirks mischieviously at <target>. <player> smirks mischeviously.
/Snarl <player> snarls meanly at <target>. <player> grizzle's his/her teeth and looks mean.
/Snicker <player> snickers softly at <target>. <player> snickers softly.
/Stare <player> stares dreamily at <target>, completely lost in his/her eyes. <player> stares at the sky.
/Tap <player> taps his/her feet as he looks at <target> impatiently. <player> taps his feet, impatiently.
/Tease <player> teases <target> mercilessly. <player> looks around, trying to find someone to tease.
/Thank <player> thanks <target> heartily. <player> thanks everyone!
/Thirsty <player> let's <target> know that he/she needs drink, badly. <player> needs drink, badly!
/Veto <player> veto's <target>'s idea! <player> veto's that idea.
/Wave <player> waves at <target>. <player> waves.
/Welcome Welcome <target>! <player> is glad you could make it! <player> is here!
/Whine <player> whines pitifully at <target>. <player> whines pitifully.
/Whistle <player> whistles at <target> appreciatively. Whistling, <player> shows his appreciation.
/Yawn <player> yawns rudely in <target>'s face. <player> open his/her mouth wide and yawns.


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