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| Weapons Statistics |
| Weapons
are sorted by skill used. A weapon's Damage Ratio signifies
its capacity for dealing raw damage, and is useful in determining
the most efficient weapon within each skill. Damage Ratio
is calculated using Damage and Delay (the waiting period
between weapon swings), and does not take into consideration
other factors, such as Range in the case missile/throwable
weapons, and shield or offhand-use in the case of one-handed
weapons.
If a weapon may be used as a projectile with the Throwing
skill, it will have a number listed under the Range column
(Bows, which use the Archery skill, are an exception).
All weapon stats listed represent normal weapons. For
weapons made of exotic materials, see Weapon
Materials and Types. Effects listed are modifiers
to the values found within the normal weapon charts. If
both the Damage and Delay modifiers listed range from
0, both will almost never be 0; one or the other (or both)
will nearly always differ from the corresponding standard
weapon type. Modifiers for non-standard materials listed
are true for most weapons, but there do exist 1 or 2 items
of certain materials that prove to be an exception to
the rules posted.
Remember that the lower the Delay value for a particular
weapon, the quicker it is when used in combat.
|
|
Weapon
Materials and Types
|
| Bronze
Weapons: Of rudimentary material but excellent by design,
weapons crafted of Bronze provide Delay values of 1 to
4 points worse and Damage values of 0 to 1 point worse
than normal weapons. |
| Delay
Effect |
Damage
Effect |
Cost
Effect |
Rarity |
Magic? |
| +1
to +3 |
-0
to -1 |
-50% |
Uncommon |
No |
| Combine
Weapons: Extremely effective and sought after, Combine
Weapons are created from rare and magical alloys and provide
Delay values of 1 to 4 points less than normal weapons.
Arms crafted of Combine will also allow their wielder to
harm those monsters normally immune to all but magical weapons.
Wandering Gypsies are known to offer these to travellers,
but at the cost of many platinum pieces. |
| Delay
Effect |
Damage
Effect |
Cost
Effect |
Rarity |
Magic? |
| -1
to -4 |
n/a |
+300% |
Uncommon |
Yes |
| Fine
Steel Weapons: Crafted of the highest quality non-magical
materials, Fine Steel weapons provide Delay values of
1 to 2 points better than normal weapons. |
| Delay
Effect |
Damage
Effect |
Cost
Effect |
Rarity |
Magic? |
| -1
to -2 |
n/a |
+100% |
Uncommon |
No |
| Rusty,
Splintering, Tarnished, Warped and Worn Weapons: These
old and battered versions of the arms listed below are valued
at far less than their newer counterparts (they cost Gold,
versus the Platinum that new weapons are valued at) and
will not be nearly as effective in battle. Rusty, Splintering,
Tarnished and Worn weapons offer Damage and Delay values
0 to 5 points worse than their standard counterparts.
Splintering items may also weigh up to 3 points more
than normal. |
| Delay
Effect |
Damage
Effect |
Cost
Effect |
Rarity |
Magic? |
| +0
to +5 |
-0
to -5 |
-98% |
Common |
No |
| Well
Balanced Weapons: These most valuable weapons were created
by master craftsman from across Norrath--whom are only rumored
to still exist--and provide Delay and Damage values of
0 to 4 points better than normal weapons. These rare
arms will also allow their wielder to harm those monsters
normally immune to all but magical weapons. |
| Delay
Effect |
Damage
Effect |
Cost
Effect |
Rarity |
Magic? |
| -0
to -4 |
+0
to +4 |
+1,000% |
Rare |
Yes |
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| Archery |
| Name |
Damage |
Delay |
Dam. Ratio |
Range |
Weight |
Cost |
| Hunting Bow |
5
base |
43 |
.116 |
50
base |
3.5 |
? |
| Classes:
RNG, ROG, SHD, WAR |
| Long Bow |
8
base |
51 |
.157 |
100
base |
5.0 |
? |
| Classes:
RNG, ROG, SHD, WAR |
| Short Bow |
6
base |
40 |
.150 |
50
base |
3.5 |
? |
| Classes:
RNG, ROG, SHD, WAR |
| Ammunition: |
The
above combat numbers represent base damage and range. In
order to determine actual combat stats, add the applicable
ammunition's stats to those of the missile weapon used. |
| Name |
Damage |
Delay |
Dam. Ratio |
Range |
Weight |
Cost |
| Arrow |
1 |
0 |
n/a |
100 |
0.1 |
? |
| Flight Arrow |
1 |
0 |
n/a |
150 |
0.1 |
? |
| Sheaf Arrow |
3 |
0 |
n/a |
50 |
0.1 |
? |
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| One-Handed
Blunt |
| Name |
Damage |
Delay |
Dam. Ratio |
Range |
Weight |
Cost |
| Club |
4 |
27 |
.148 |
40 |
5.0 |
2p,6g |
| Classes:
BRD, CLR, DRU, MNK, PAL, RNG, ROG, SHD, SHM, WAR |
| Flail |
7 |
36 |
.194 |
-- |
9.0 |
15p,9g |
| Classes:
BRD, CLR, DRU, MNK, RNG, ROG, SHD, SHM, WAR |
| Mace |
7 |
37 |
.189 |
40 |
8.0 |
15p,9g |
| Classes:
BRD, CLR, DRU, MNK, PAL, RNG, ROG, SHD, SHM, WAR |
| Morning Star |
8 |
40 |
.200 |
40 |
10.0 |
19p,9g |
| Classes:
BRD, CLR, DRU, MNK, PAL, RNG, ROG, SHD, SHM, WAR |
| Staff |
5 |
28 |
.179 |
-- |
6.5 |
5p,7g |
| Classes:
All Characters |
| Warhammer |
6 |
32 |
.188 |
40 |
7.5 |
7p,9g |
| Classes:
BRD, CLR, DRU, MNK, PAL, RNG, ROG, SHD, SHM, WAR |
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| Two-Handed
Blunt |
| Name |
Damage |
Delay |
Dam. Ratio |
Range |
Weight |
Cost |
| Great Staff |
9 |
38 |
.237 |
-- |
10.0 |
23p,8g |
| Classes:
CLR, DRU, ENC, MAG, MNK, NEC, SHD, SHM, WAR, WIZ |
| 2H Hammer |
13 |
51 |
.255 |
-- |
13.0 |
33p,1g |
| Classes:
CLR, DRU, MNK, SHD, SHM, WAR |
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| Piercing |
| Name |
Damage |
Delay |
Dam. Ratio |
Range |
Weight |
Cost |
| Dagger |
3 |
20 |
.150 |
40 |
2.5 |
2p,6g |
| Classes:
BRD, ENC, MAG, NEC, RNG, ROG, SHD, WAR, WIZ |
| Giant Snake Fang |
5 |
27 |
.185 |
-- |
5.0 |
5p,5g
(found) |
| Classes:
BRD, NEC, MAG, RNG, ROG, SHD, WAR, WIZ |
| Main Gauche |
3 |
22 |
.136 |
-- |
2.5 |
? |
| Classes:
BRD, NEC, MAG, RNG, ROG, SHD, WAR, WIZ |
| Rapier |
5 |
25 |
.200 |
-- |
5.0 |
17p,3g |
| Classes:
BRD, RNG, ROG, SHD, WAR |
| Spear |
6 |
29 |
.207 |
50 |
7.0 |
14p,6g |
| Classes:
BRD, RNG, ROG, SHD, WAR |
| 2-H Military Pike |
6 |
30 |
.200 |
-- |
7.0 |
42p,7g |
| Classes:
RNG, ROG, SHD, WAR |
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| One-Handed
Slashing |
| Name |
Damage |
Delay |
Dam. Ratio |
Range |
Weight |
Cost |
| Axe |
6 |
31 |
.194 |
40 |
6.5 |
4p,3g |
| Classes:
BRD, PAL, RNG, ROG, SHD, SHM, WAR |
| Bastard Sword |
8 |
39 |
.205 |
-- |
9.0 |
15p,9g |
| Classes:
BRD, PAL, RNG, ROG, SHD, WAR |
| Battle Axe |
7 |
35 |
.200 |
40 |
8.5 |
13p,2g |
| Classes:
BRD, PAL, RNG, ROG, SHD, SHM, WAR |
| Broad Sword |
6 |
32 |
.188 |
-- |
7.5 |
4p,4g |
| Classes:
BRD, PAL, RNG, ROG, SHD, WAR |
| Long Sword |
6 |
29 |
.207 |
-- |
7.5 |
15p,9g |
| Classes:
BRD, PAL, RNG, ROG, SHD, WAR |
| Scimitar |
5 |
25 |
.200 |
-- |
7.5 |
7p,9g |
| Classes:
BRD, DRU, PAL, RNG, ROG, SHD, WAR |
| Short Sword |
4 |
24 |
.167 |
-- |
5.0 |
? |
| Classes:
BRD, PAL, RNG, ROG, SHD, WAR |
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| Two-Handed
Slashing |
| Name |
Damage |
Delay |
Dam. Ratio |
Range |
Weight |
Cost |
| Claymore |
11 |
43 |
.256 |
-- |
10.0 |
23p,9g |
| Classes:
PAL, RNG, SHD, WAR |
| Halberd |
14 |
50 |
.280 |
-- |
14.0 |
37p,2g |
| Classes:
PAL, RNG, SHD, WAR |
| Scythe |
11 |
45 |
.244 |
40 |
12.0 |
? |
| Classes:
PAL, RNG, SHD, WAR |
| 2H Battle Axe |
12 |
44 |
.273 |
-- |
13.0 |
30p,6g |
| Classes:
PAL, RNG, SHD, WAR |
| 2H Sword |
12 |
45 |
.267 |
-- |
12.0 |
29p,3g |
| Classes:
PAL, RNG, SHD, WAR |
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| Throwing |
| Name |
Damage |
Delay |
Dam. Ratio |
Range |
Weight |
Cost |
| Shuriken |
4 |
60 |
.067 |
175 |
0.5 |
? |
| Classes:
BRD, ENC, MAG, MNK, NEC, RNG, ROG, WAR, WIZ |
| Throwing Axe |
6 |
30 |
.200 |
120 |
1.0 |
? |
| Classes:
BRD, ENC, MAG, MNK, NEC, RNG, ROG, WAR, WIZ |
| Throwing Knife |
5 |
45 |
.111 |
150 |
0.5 |
? |
| Classes:
BRD, ENC, MAG, MNK, NEC, RNG, ROG, WAR, WIZ |
| Throwing Spear |
7 |
34 |
.206 |
200 |
2.0 |
? |
| Classes:
BRD, MNK, RNG, ROG, WAR |
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| *
Giant Snake Fangs
are usually found on the corpses of Giant Snakes, Asps and
Darkweed Snakes. |
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