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A Guide to Raising Faction

By: merik

Here is a list of the Towns that you will find in this guide:

Freeport - Halas - Paineel - Rivervale - Firiona Vie - Surefall Glade - High Hold - Kaladim
Qeynos - Erudin - Felwithe - Kelethin - The Outpost - Cabilis - Shadowhaven
Ak'Anon - Oggok - Neriak - Grobb - Shar Vahl

Faction is very important in the world of Norrath. It affects who will sell to you and the prices they will charge. Also some people won't give you quests until they know you are someone they can trust. Factions often intertwine with other factions. Many are opposed to one another, so helping one will ruin the other, while others could care less about anyone else.

Faction Basics:

There are 8 levels to how a faction likes you. From worst to best they are:

Scowls at you, ready to attack! (Kill on sight.)

Glares at you threateningly.

Glowers at you dubiously. (won't kill on sight.)

Glances at you apprehensively (merchants will sell for inflated prices.)

Regards you indifferently.

Regards you amiable. (Merchants will give you a deal on stuff.)

Regards you warmly.

Looks upon you Kindly.

Regards you as an Ally. (best)

Faction can be increased by killing creatures or doing quests. Whenever you complete a quest or defeat a creature you will be notified of what factions you have just raised or lowered. There are no hidden faction hits, so you don't have to worry about lowering any important factions without your knowledge.

3 things affect your base faction, Race, Religion, Class. Race faction hits are the hardest to overcome, Religion is the next hardest, and class is the easiest to overcome.

You can tell which one the NPC hates you for when they attack you. They will say something like "Dark elves like you have ruined your own lands, you will not ruin mine!"

You never start off KOS to any faction in your hometown, though it may be easy to lower some of them more than others.
Faction Questing:

Faction Questing is often tedious and not very rewarding. it involves doing the same thing, either a quest or killing a certain type of creature, for long periods of time. If you are an Evil character It's often necessary to work on some faction if you wish to travel a lot. There are many good places to hunt next to good towns, so if you can shop, bind, and bank in the town it will save you a lot of running.

Some classes have skills that really help out Faction questing go faster.

Rogues- sneak. Sneak will raise you faction to indifferent with almost all NPCs as long as you are behind them (or invisible, but you can't trade or sell while invisible.)

Monks - Sneak, Feign Death. Sneak works the same as for rogues, Feign death will also raise your faction to indifferent, but I've heard they may be changing this.

Enchanters- Illusion spells, Faction raising spell, Gate, Mez. The Illusions can get around race faction hits, and the faction raising spell can overcome some of the other faction hits you may have. Gate is very useful in faction questing since a lot of them involve running between several NPCs. It will cut travel time in half. Mez will make an NPC indifferent for a short period of time.

Druid- Wolf form, Gate, teleport spells. Wolf form will make you indifferent with most NPC's. IT won't work in Halas or on Kunark. Gate and the teleport spells can cut travel time by a great deal for faction questing.

Wizards, mages, and Necros are good at dealing damage, so you can take out a lot of creatures quickly and have gate to cut travel time for faction quests in half.

Shamans and clerics just have gate.

Shadowknights- Sneak

Bards- Sneak, They can also use Illusion masks which work just like enchanter illusions.

Warriors, Beastlords, and Paladins don't really have any skills that can help them, so they will either need to get help or take the long path.

Some other comments about raising your faction:

Raising your faction is a long and arduous process... at least for Melees. You will have to do a lot of running around and will more than likely need help from other players to do this, unless you are a rogue.

You will need money, several quests require just buying something cheap, but handing in a lot of them, so you will be spending money.

Also when killing some of these low level mobs there are usually some camps of them that are good for lots of faction gains pretty quickly. They are usually camped, so as a service to the people trying to get XP you may want to pull for them or ask if you can at least hit the mob for faction before they kill it.

Casters have it easy. With gate you can cut travel time in half. Just bind near one of the NPC's you get an item from and gate back after you turn it in.

Also when fighting Faction mobs, If you are pretty powerful, just use an AOE spell and watch the mobs fall raising your faction while all you do is lift a finger.

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Last modified: July 19 2002