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Class Reference

 Bard   BeastLord   Cleric   Druid   Enchanter   Magician   Monk   Necromancer 

Skills are proceeded by the level at which they first come available to that class. "Unique Abilities" indicates both skills and abilities that are particular to a specific class (such as the Paladin's unique power to Lay Hands, or the Shaman's Alchemy skill). For descriptions and explanations of attribute abbreviations, see the Attribute Key.


Common Skills
The following skills are available to all characters at level 1, regardless of class or race.
Alcohol Tolerance, Baking, Brewing, Fishing, Fletching, Hand-to-Hand, Jewel Craft, Pottery, Sense Heading, Smithing, Swimming, Tailoring



Class Symbol Bard
Skills Class Data
1 1H Blunt
1 1H Slash
1 2H Blunt
1 2H Slash
1 Bind Wound
1 Piercing
1 Singing
1 Throwing
5 Percussion
8 String
10 Dodge
11 Brass
12 Forage
14 Wind
17 Dual Wield
Bards are musicians and singers who often wander the lands bringing their talents forth for others to see, and to gain knowledge of far-away lands. Bards are a perfect addition to any group, as their supernatural abilities with music can heal, enchant, and deal damage.
 
Spellcasting:  Level 1
Primary Attr's:  STR, DEX, CHA
Allowed Races:  Half Elf, Human, Wood Elf
Unique Abilities:  Sing, Perc, String, Brass, Wind
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  BeastLord
Skills Class Data
0 1H Blunt
0 Safe Fall
1 Bind Wound
1 Hand to Hand
Piercing
1 Throwing
Kick
Beastlords are the spiritual warriors of the primitive cultures of Norrath and Luclin. Like the Shaman of their peoples, the Beastlords have a close relationship with the spirit world and an uncanny affinity with the spirits of the animal kingdom. The Beastlord's fighting style is derived from tactics used by wild beasts thus they prefer to fight unarmed or with only small piercing weapons such as daggers which to the Beastlord represent claws and fangs. Beastlords are so closely attuned to the animal spirit world that they can befriend or control animals to serve them and fight along side them.
 
Spellcasting:  Level 9
Primary Attr's:  STR, DEX, CHA
Allowed Races:  Barbarian, Iksar, Ogre, Troll, Vah Shir
Unique Abilities:  Zoneable Pet
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Class Symbol Cleric
Skills Class Data
1H Blunt Clerics are priests and priestesses who have been given the power by their diety to heal and help others.  They are a valuable asset to any group in the role of the healer.  In addition, Clerics are given special powers to combat the undead forces of Norrath.  No other class can stand up to these evil forces nearly as well as the Cleric.
 
Spellcasting:  Level 1
Primary Attr's:  STR, STA, WIS
Allowed Races:  Dark Elf, Dwarf, Erudite, Gnome, High Elf, Halfling, Human, Wood Elf
Unique Abilities:  n/a
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Class Symbol Druid
Skills Class Data
1H Blunt Druids are the brothers and sisters to all that is natural.  Their powers or derived from the natural forces and as such are powerful indeed.  A Druid's skill lies in the ability to cast all types of spells from deadly damage, to healing, to travel.  At high levels of dedication, Druids are extreme masters of travel and can transport not only themselves, but also entire groups across long distances.
 
Spellcasting:  Level 1
Primary Attr's:  STA, WIS
Allowed Races:  Half Elf, Halfling, Human, Wood Elf
Unique Abilities:  n/a
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Class Symbol Enchanter
Skills Class Data
2H Blunt The Enchanter's power lies in the ability to mold the mystic forces around them to their will, and use them to enchant people and things.  At high levels of dedication, their defensive spells are second to none, and their abilities to control the minds of enemies make them tricky indeed.
 
Spellcasting:  Level 1
Primary Attr's:  INT, CHA
Allowed Races:  Dark Elf, Erudite, Gnome, High Elf, Human
Unique Abilities:  n/a
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Class Symbol Magician
Skills Class Data
Abjuration Magicians are undisputed masters of the summoning arts. These casters can summon nearly anything, from food and water to weapons to powerful elementals, straight from thin air. They have absolutely no need for physical possessions (except for the occasional coin), for they can summon anything they should ever need.
 
Spellcasting:  Level 1
Primary Attr's:  STA, INT
Allowed Races:  Dark Elf, Erudite, Gnome, High Elf, Human
Unique Abilities:  n/a
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Class Symbol Monk
Skills Class Data
1H Blunt When it comes to straight toe-to-toe combat, none can stand for long against the dedicated Monk.  These warriors have truly mastered the mind-body link and can deal enormous damage with just their bare hands and feet.  In addition, their ability to dodge, parry, and otherwise defend themselves means they have little use for armor.  At high levels of dedication their attacks attain even mystical proportions.
 
Spellcasting:  n/a
Primary Attr's:  STR, STA, AGI, DEX
Allowed Races:  Human
Unique Abilities:  Mend, Round Kick, Tiger, Block, Feign Death, Eagle, Dragon, Flying Kick
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Class Symbol Necromancer
Skills Class Data
1H Blunt The raw power of the undead is theirs' to command.  Necromancers can raise the souls from the afterworld and force them to fight according to their desires.  Their power allows them to actually draw the life from others and take it for themselves.
 
Spellcasting:  Level 1
Primary Attr's:  DEX, INT
Allowed Races:  Dark Elf, Erudite, Gnome, Human
Unique Abilities:  n/a
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Class Symbol Paladin
Skills Class Data
1H Blunt The symbol of all that is holy in Norrath, Paladins are warriors first and Clerics second.  At high levels of dedication they become able to wield some of the Cleric's power and soon become a force to be reckoned with. In addition, their unique ability to "Lay Hands" on the injured have saved many a life in our dangerous lands.
 
Spellcasting:  Level 9
Primary Attr's:  STR, STA, WIS, CHA
Allowed Races:  Dwarf, Erudite, Half Elf, High Elf, Human
Unique Abilities:  Lay Hands
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Class Symbol Ranger
Skills Class Data
1H Blunt Warriors first and Druids second, Rangers fight to protect the flora and fauna found in our great lands.  They have the innate ability to track others and at high levels of dedication can even Wield some of the Druid's power.
 
Spellcasting:  Level 9
Primary Attr's:  STR, STA, AGI, WIS
Allowed Races:  Half Elf, Human, Wood Elf
Unique Abilities:  n/a
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Class Symbol Rogue
Skills Class Data
1H Blunt Rogues represent the shadowy side that most of us like to pretend does not exist, but that we must in fact embrace. Rogues are unchallenged masters at what they do. Theft and assassination are but a small subset of their abilities. Should a party need to push through dangerous and trapped dungeons, they would be foolish not to have a Rogue along for assistance.
 
Spellcasting:  n/a
Primary Attr's:  AGI, DEX
Allowed Races:  Barbarian, Dark Elf, Dwarf, Gnome, Half Elf, Halfling, Human, Wood Elf
Unique Abilities:  Pick Pockets, Sense Traps, Apply Poison, Backstab, Make Poison
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Class Symbol Shadow Knight
Skills Class Data
1H Blunt The Shadow Knight is the exact opposite of the mighty Paladin.  Their power lies in their Warrior-like abilities and those of the Necromancer.  At high levels of dedication these knights can wield some of the Necromancer's power over the undead forces of our lands.
 
Spellcasting:  Level 9
Primary Attr's:  STR, STA, INT, CHA
Allowed Races:  Dark Elf, Human, Ogre, Troll
Unique Abilities:  Harm Touch
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Class Symbol Shaman
Skills Class Data
1H Blunt Considered by some to be tribal witch doctors, Shamans are not to be underestimated.  Their powers can heal and help in many ways, and they are formidable warriors in their own right.
 
Spellcasting:  Level 1
Primary Attr's:  STA, WIS, CHA
Allowed Races:  Barbarian, Ogre, Troll
Unique Abilities:  Alchemy
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Class Symbol Warrior
Skills Class Data
1H Blunt When it comes to armed combat, none can stand up to a Warrior for long.  While they can never learn to harness the arcane power of our lands, they can still deal out tremendous damage in another way: Old fashioned swordplay.  No other can absorb and deal out damage like the Warrior.
 
Spellcasting:  n/a
Primary Attr's:  STR, STA, AGI
Allowed Races:  Barb, Dark E, Dwarf, Gnome, Half E, Halfl, Human, Ogre, Troll, Wood E
Unique Abilities:  Berzerker Frenzy
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Class Symbol Wizard
Skills Class Data
1H Blunt Absolute masters at dealing damage through the power of the arcane, Wizards are second to none in magical combat.  At high levels of dedication they can rise to a level next to that of the Druids when it comes to magical travel.
 
Spellcasting:  Level 1
Primary Attr's:  STA, INT
Allowed Races:  Dark Elf, Erudite, Gnome, High Elf, Human
Unique Abilities:  n/a



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Last modified: July 19 2002