 |
| Class Reference |
| Skills
are proceeded by the level at which they first come
available to that class. "Unique Abilities" indicates
both skills and abilities that are particular to a
specific class (such as the Paladin's unique power
to Lay Hands, or the Shaman's Alchemy skill). For
descriptions and explanations of attribute abbreviations,
see the Attribute Key. |
| Common
Skills |
| The
following skills are available to all characters at
level 1, regardless of class or race. |
| Alcohol
Tolerance, Baking,
Brewing, Fishing,
Fletching,
Hand-to-Hand,
Jewel Craft,
Pottery, Sense
Heading, Smithing,
Swimming,
Tailoring |
 |
Bard |
| Skills |
Class
Data |
|
1 1H Blunt
|
Bards
are musicians and singers who often wander the lands
bringing their talents forth for others to see, and
to gain knowledge of far-away lands. Bards are a perfect
addition to any group, as their supernatural abilities
with music can heal, enchant, and deal damage.
| Spellcasting: |
Level
1 |
| Primary
Attr's: |
STR,
DEX, CHA |
| Allowed
Races: |
Half
Elf, Human, Wood Elf |
| Unique
Abilities: |
Sing,
Perc, String, Brass, Wind |
|
top
| |
BeastLord |
| Skills |
Class
Data |
|
0 1H Blunt
|
Beastlords are the spiritual warriors
of the primitive cultures of Norrath and Luclin. Like
the Shaman of their peoples, the Beastlords have a
close relationship with the spirit world and an uncanny
affinity with the spirits of the animal kingdom. The
Beastlord's fighting style is derived from tactics
used by wild beasts thus they prefer to fight unarmed
or with only small piercing weapons such as daggers
which to the Beastlord represent claws and fangs.
Beastlords are so closely attuned to the animal spirit
world that they can befriend or control animals to
serve them and fight along side them.
| Spellcasting: |
Level
9 |
| Primary
Attr's: |
STR,
DEX, CHA |
| Allowed
Races: |
Barbarian,
Iksar, Ogre, Troll, Vah Shir |
| Unique
Abilities: |
Zoneable
Pet |
|
 |
Cleric |
| Skills |
Class
Data |
|
1 1H
Blunt
|
Clerics
are priests and priestesses who have been given the
power by their diety to heal and help others. They
are a valuable asset to any group in the role of the
healer. In addition, Clerics are given special powers
to combat the undead forces of Norrath. No other
class can stand up to these evil forces nearly as
well as the Cleric.
| Spellcasting: |
Level
1 |
| Primary
Attr's: |
STR,
STA, WIS |
| Allowed
Races: |
Dark
Elf, Dwarf, Erudite, Gnome, High Elf, Halfling,
Human, Wood Elf |
| Unique
Abilities: |
n/a |
|
 |
Druid |
| Skills |
Class
Data |
|
1 1H
Blunt
|
Druids
are the brothers and sisters to all that is natural.
Their powers or derived from the natural forces and
as such are powerful indeed. A Druid's skill lies
in the ability to cast all types of spells from deadly
damage, to healing, to travel. At high levels of
dedication, Druids are extreme masters of travel and
can transport not only themselves, but also entire
groups across long distances.
| Spellcasting: |
Level
1 |
| Primary
Attr's: |
STA,
WIS |
| Allowed
Races: |
Half
Elf, Halfling, Human, Wood Elf |
| Unique
Abilities: |
n/a |
|
 |
Enchanter |
| Skills |
Class
Data |
|
1 2H
Blunt
|
The
Enchanter's power lies in the ability to mold the
mystic forces around them to their will, and use them
to enchant people and things. At high levels of dedication,
their defensive spells are second to none, and their
abilities to control the minds of enemies make them
tricky indeed.
| Spellcasting: |
Level
1 |
| Primary
Attr's: |
INT,
CHA |
| Allowed
Races: |
Dark
Elf, Erudite, Gnome, High Elf, Human |
| Unique
Abilities: |
n/a |
|
 |
Magician |
| Skills |
Class
Data |
|
1 Abjuration
|
Magicians
are undisputed masters of the summoning arts. These
casters can summon nearly anything, from food and
water to weapons to powerful elementals, straight
from thin air. They have absolutely no need for physical
possessions (except for the occasional coin), for
they can summon anything they should ever need.
| Spellcasting: |
Level
1 |
| Primary
Attr's: |
STA,
INT |
| Allowed
Races: |
Dark
Elf, Erudite, Gnome, High Elf, Human |
| Unique
Abilities: |
n/a |
|
 |
Monk |
| Skills |
Class
Data |
|
1 1H
Blunt
|
When
it comes to straight toe-to-toe combat, none can stand
for long against the dedicated Monk. These warriors
have truly mastered the mind-body link and can deal
enormous damage with just their bare hands and feet.
In addition, their ability to dodge, parry, and otherwise
defend themselves means they have little use for armor.
At high levels of dedication their attacks attain
even mystical proportions.
| Spellcasting: |
n/a |
| Primary
Attr's: |
STR,
STA, AGI, DEX |
| Allowed
Races: |
Human |
| Unique
Abilities: |
Mend,
Round Kick, Tiger, Block, Feign Death, Eagle,
Dragon, Flying Kick |
|
 |
Necromancer |
| Skills |
Class
Data |
|
1 1H
Blunt
|
The
raw power of the undead is theirs' to command. Necromancers
can raise the souls from the afterworld and force
them to fight according to their desires. Their power
allows them to actually draw the life from others
and take it for themselves.
| Spellcasting: |
Level
1 |
| Primary
Attr's: |
DEX,
INT |
| Allowed
Races: |
Dark
Elf, Erudite, Gnome, Human |
| Unique
Abilities: |
n/a |
|
 |
Paladin |
| Skills |
Class
Data |
|
1 1H
Blunt
|
The
symbol of all that is holy in Norrath, Paladins are
warriors first and Clerics second. At high levels
of dedication they become able to wield some of the
Cleric's power and soon become a force to be reckoned
with. In addition, their unique ability to "Lay Hands"
on the injured have saved many a life in our dangerous
lands.
| Spellcasting: |
Level
9 |
| Primary
Attr's: |
STR,
STA, WIS, CHA |
| Allowed
Races: |
Dwarf,
Erudite, Half Elf, High Elf, Human |
| Unique
Abilities: |
Lay
Hands |
|
 |
Ranger |
| Skills |
Class
Data |
|
1 1H
Blunt
|
Warriors
first and Druids second, Rangers fight to protect
the flora and fauna found in our great lands. They
have the innate ability to track others and at high
levels of dedication can even Wield some of the Druid's
power.
| Spellcasting: |
Level
9 |
| Primary
Attr's: |
STR,
STA, AGI, WIS |
| Allowed
Races: |
Half
Elf, Human, Wood Elf |
| Unique
Abilities: |
n/a |
|
 |
Rogue |
| Skills |
Class
Data |
|
1 1H
Blunt
|
Rogues
represent the shadowy side that most of us like to
pretend does not exist, but that we must in fact embrace.
Rogues are unchallenged masters at what they do. Theft
and assassination are but a small subset of their
abilities. Should a party need to push through dangerous
and trapped dungeons, they would be foolish not to
have a Rogue along for assistance.
| Spellcasting: |
n/a |
| Primary
Attr's: |
AGI,
DEX |
| Allowed
Races: |
Barbarian,
Dark Elf, Dwarf, Gnome, Half Elf, Halfling,
Human, Wood Elf |
| Unique
Abilities: |
Pick
Pockets, Sense Traps, Apply Poison, Backstab,
Make Poison |
|
 |
Shadow
Knight |
| Skills |
Class
Data |
|
1 1H
Blunt
|
The
Shadow Knight is the exact opposite of the mighty
Paladin. Their power lies in their Warrior-like abilities
and those of the Necromancer. At high levels of dedication
these knights can wield some of the Necromancer's
power over the undead forces of our lands.
| Spellcasting: |
Level
9 |
| Primary
Attr's: |
STR,
STA, INT, CHA |
| Allowed
Races: |
Dark
Elf, Human, Ogre, Troll |
| Unique
Abilities: |
Harm
Touch |
|
 |
Shaman |
| Skills |
Class
Data |
|
1 1H
Blunt
|
Considered
by some to be tribal witch doctors, Shamans are not
to be underestimated. Their powers can heal and help
in many ways, and they are formidable warriors in
their own right.
| Spellcasting: |
Level
1 |
| Primary
Attr's: |
STA,
WIS, CHA |
| Allowed
Races: |
Barbarian,
Ogre, Troll |
| Unique
Abilities: |
Alchemy |
|
 |
Warrior |
| Skills |
Class
Data |
|
1 1H
Blunt
|
When
it comes to armed combat, none can stand up to a Warrior
for long. While they can never learn to harness the
arcane power of our lands, they can still deal out
tremendous damage in another way: Old fashioned swordplay.
No other can absorb and deal out damage like the Warrior.
| Spellcasting: |
n/a |
| Primary
Attr's: |
STR,
STA, AGI |
| Allowed
Races: |
Barb,
Dark E, Dwarf, Gnome, Half E, Halfl, Human,
Ogre, Troll, Wood E |
| Unique
Abilities: |
Berzerker
Frenzy |
|
 |
Wizard |
| Skills |
Class
Data |
|
1 1H
Blunt
|
Absolute
masters at dealing damage through the power of the
arcane, Wizards are second to none in magical combat.
At high levels of dedication they can rise to a level
next to that of the Druids when it comes to magical
travel.
| Spellcasting: |
Level
1 |
| Primary
Attr's: |
STA,
INT |
| Allowed
Races: |
Dark
Elf, Erudite, Gnome, High Elf, Human |
| Unique
Abilities: |
n/a |
|
|
|
|
|