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February 24th, 2005
* Topic is 'Please join us Tonight, February 24th
at 6pm pacific / 9pm eastern for a live chat with the developers of EverQuest!'
*
* Set by Brekkee on Thu Feb 24 13:54:28 *
* Brekkee changes topic to 'Welcome to the EverQuest
House of Commons. Tonight’s topic is the DoN expansion. Please send your
questions to [QT]Ishu or [QT]Phineus' *
Brekkee - Good evening and welcome
to another great Stratics House of Commons chat, tonight our guests are
the developers of EverQuest! Tonight’s topic is the DoN expansion, only
questions related to the topic will be answered.
Brekkee - Please send your questions
to [QT]Ishu OR [QT]Phineus - to do so type /query NICK and type in the
window that pops up. Questions sent to me or the developers will not make
it into the lineup. Full logs of the chat will be up on http://eq.stratics.com
shortly after the chat.
Brekkee - We'll start with a brief
introduction from the developers, now would be a good time to send those
questions.
Rashere - Evenin' folks. Thanks for
coming. I'm Travis McGeathy, designer on EverQuest.
Prathun - Good evening everyone! I'm
Prathun, a game designer on EverQuest
Maddoc - Welcome, everyone. I'm Jason
Mash, a designer on the EverQuest team.
Brenlo - Howdy folks I am Brenlo also
known as Alan Crosby, the Court Jester
Brekkee - *dispatch_stromm* Are they
going to look at the cultural armor combine drops, aka the droprate? I
know if I want to attempt making my barbarian cultural at the master level
I need pile of gravel, which drops only from golem mobs in Rcod, while
High elfs and some others use small bricks of ytrrium ore. I have spent
countless days in rcod and have only been able to acquire 4 piles of gravel.
while yttirum ore is found in mulit
Maddoc - The drop rates for the Cultural
Armor is something that we're definitely going to keep an eye on. The
expansion's been out for around two weeks, so it's too early to really
make any solid decisions on which are too low and which are too high quite
yet. Rest assured, if we do increase the drop rates on any of them, we'll
make sure it's posted on the boards and in the Update Message.
Brekkee - *Dracious* um this question
slightly partains to the topic of the new expansion but more or less to
EQ in general i know that DoN has no dragon race but will one become available
in later editions like not a pure dragon race but like a dragon cross
breed or something along those lines
Rashere - I'm assuming you're asking
about PC-playable races. Right now, we don't have any plans to add a new
race, but its definitely something that might happen in the future. What
it would be is something that is open to a lot of different opinions.
Brekkee - *FurorXev* You've just
announced the first non pvp server mergers. What are the plans in the
near future for additional blue server mergers?
Brenlo - Our plan is to do the mergers
we have planned, let the folks who want to move off do so, and then see
how well the merger accomplishes our goal as well as seeing where people
end up after the merge. So we will be taking a wait and see approach to
any additional server merges.
Brekkee - *Rhett* With EQ2's existance
causing EQ to be obsolete, are there any plans for shifting players allegiance
over to EQ2 and dropping EQ altogether?
Prathun - EverQuest1 and EverQuest2
are distinctly different games that will appeal to different audiences.
Neither one of them is going anywhere anytime soon.
Prathun - EQLive still has a very
strong following and we're going to continue to provide new features and
content for our playerbase.
Brenlo - EQ is doing very well. We
have lots planned including some nice Anniversary stuff coming up next
month. We are not going anywhere.
Brekkee - *Cinexa* Grats to all on
the raids / missions in this expansion - we are loving it ~ but those
dragons?? Why are they so easy Prathun?!
Prathun - Haha, I'm glad you asked
Cinexa! The two dragons that have been felled so far are Tirranun and
Rikkukin. They are aimed at PoTime and MPG raid trial difficulty, respectively.
Prathun - I expect that it won't be
long before Kessdona is defeated... but after that come some VERY challenging
raids.
Brenlo - A mouse tells me that you
asked Cinexa to ask that question . . . Say it ain't so Prathun
Prathun - Be prepared for the fury
of Yar`Lir the storm dragon, she won't go down without a fight. ;)
Brekkee - *Loral* The mission system
adds a lot of excitement to typical hunts. Are there any plans to add
more missions anytime soon?
Rashere - We have lots of plans for
using the mission system in the future. It's a very strong system with
a lot of flexibility. What you're seeing right now is just the tip of
the iceberg.
Brekkee - *Cmer* Are there any plans
to make the guild bank easier to use? Right now it's a nice feature, but
a big headache for guild leaders to organize.
Rashere - We're always looking for
ways to improve the way things work. I can't give any firm examples right
now, but we've been getting a lot of feedback on the guild banks which
is tremendously helpful and I encourage you to keep sending it in.
Brekkee - Remember to get your questions
in to [QT]Ishu or [QT]Phineus , questions will be answered in the order
they are received, so send them in now!
Brekkee - *Cinexa* Love the expansion
guys - but one piece bothers me some =- why do evils lose their aa with
ONE raid with their "good" guild =-( or is that only if they turn in their
"tear" ?
Maddoc - The AA rewards are given
for completing missions and gaining faction with the two different camps.
If you lose enough faction with your chosen camp, you will certainly lose
the AA rewards as well. With the way that the faction tokens work, the
faction hits are optional, which means you won't ever be "forced" to lose
them.
Brekkee - *Loral* I love Dragons
and I think it shows just how far EQ has come...but why are these Dragons
so hard!!!
Prathun - I guess hard / easy is relative.
Brenlo - Wow that's a great question
Loral. Did Prathun ask you to send that in?
Prathun - Historically, dragons have
been end-game content in EverQuest
Prathun - From Vox and Nagafen in
original EQ, to Trakanon Gorenaire and Talendor in Kunark
Prathun - Dragons of Norrath's dragon
fights are no different - though their difficulty spans the range from
Planes of Power to Anguish (OoW)
Prathun - I have faith that a large
subset of the playerbase will have the opportunity to face the dragons
if they choose to do so. The entry requirements to see them are not strict
Prathun - and today's endgame content
will be tomorrow's midgame content. It's only a matter of time before
these fights are easier simply due to new levels / spells / AAs / etc.
Brekkee - *Loral* can you explain
more about The Nest? When will we see it open?
Rashere - The Nest is full of secrets...the
biggest being where it is and how you get into it. At this point, I'm
not going to spoil the surprise but I'm pretty excited about what is in
store.
Brekkee - *Nolrog* One thing that
EQ is lacking is with some kind of quest journal. Are there any plans
to move more of the old quests into the task/quest system? I think that
would give a whole new dimension to doing quests.
Rashere - Part of the new task functionality
that was added with Dragons is a quest journal. This journal tracks a
specific type of task that we designate as a quest. There aren't many
out there right now, but we have plans to use this a lot in the future.
Brekkee - *Anwyn* Can you explain
this new Faction AA thing? If we don't like the AA provided by one faction,
can we switch easily or do we have to double the work since we would have
lost faction with one camp?
Maddoc - The AA's offered by both
sides are fairly similar, but in the event that you would like to switch
factions, whatever the reason may be, you are able to do so.
Maddoc - If you've earned the AA from
one side and decide to switch factions, you'll lose the AA from the favorable
side and have to earn the AA's from the opposite faction.
Maddoc - You'll end up having to prove
yourself to both sides that way, but it is allowed. :)
Brekkee - *Cinexa* what's the idea
behind lockouts on the smaller raids (24) ? only 6 people get quest pieces
and 18 are locked out from completing theirs ~ wondering what the thinking
is behind this
Rashere - Lockouts for events and
raids are basically a replacement for the NPC only spawning once every
few days. It allows us to control how fast loot comes into the world as
well as the effort required to obtain special rewards such as the AAs.
Rashere - We've been pretty loose
with the requirements to do the raids and with how many people are rewarded.
In the past, a typical small event NPC would only drop a single item and
maybe allow a single person to progress on their quest. These ones give
out a full group's worth of progression items on top of their normal treasure.
Brekkee - *Nolrog* The e-mail system
was a great addition to the game. However, it's a bit limited right now
in the implementation. Are there plans on adding functionality for guilds,
so that the leader can send one message to the entire guild, or to all
officers? What about the ability to make our own mail lists. That would
be a great addition too.
Maddoc - We're definitely planning
on adding more features to the in-game e-mail system. The things you've
mentioned are just a couple of the features that we've received feedback
on and are looking at in terms of new features. :)
Brekkee - *Loral* is there any chance
we might see a tiered loot system added to Dragons or in future releases?
Rashere - We don't have any plans
to change the way the vendor loot works right now, but its something we
might do for future releases.
Brekkee - *reptile1z* What new graphics
engine upgrades are planned for this year?
Prathun - Our team is currently looking
at graphics engine changes, both for performance reasons and to add new
features. I've seen glimpses of what's ahead for the lighting system and
it looks pretty amazing.
Brekkee - *sore* is there any more
work being done on the GoD backflag implementation? it is very complicated
compared to the time solution.
Prathun - One thing we are looking
to change with the Gates backflagging system is allowing the Qvic Backflag
and Inktuta to combine to allow access to Txevu (currently you have to
either do the entire backflag quest for Txevu or the entire normal progression.
You can't mix and match)
Prathun - As far as them being more
complicated, I implemented them with the goal of giving players several
small manageable steps instead of 2-3 bottleneck steps.
Prathun - So the complexity may have
had to do with that granularity.
Brekkee - *Aina* Hi, I have a question
about the level 70 tradeskill cap for culture tailoring, I was wondering
if it would be possible to have it lifted?
Brekkee - *Aina* Currently there is
a level 70 restriction on culture smithing / tailoring as you know, I
was wondering if there was any chance it could be lifted, or lowered to
65 even, so many tradskillers are pre 70 and it really creates a lot of
hardship for people with less time to play this game, any chance it will
be removed, or changed to a skill based, or possibly add a skill check
of 300 tailoring or smithing, as a skill check t
Maddoc - This is something that I've
been reviewing feedback on and, while the level restrictions are not going
to be removed or changed to skill-based, they *may* be relaxed slightly.
I'm still in the process of evaluating these quests, but when I've decided
what changes we're going to be doing, I'll make sure we post them.
Brenlo - So far Loral is winning for
most questions, While Prathun holds the title for the longest answer.
* Prathun flexes. *
Brekkee - *Loral* Are there plans
to add more content for people with limited time? (best friend has a third
kid on the way, Tunare help him)
Rashere - Add another point to Loral's
total... For Dragons, we designed the mission system to appeal to players
with a limited amount of time. Missions are built to take roughly an hour
to an hour and a half to complete. It's gone over very well and I'm sure
its something we'll continue to explore in the future.
Brekkee - *Nolrog* Are there any
large scale tradeskill quests, along the lines of the Coldain Prayer Shawl
or the Aid Grimmel quests included with the expansion? Those were some
great events. The ring war as well. Can we look forward to any epic type
TRADESKILL quests (besides the cultural of course) or epic battles?
Maddoc - The majority of the time
spent on the DoN tradeskills was getting all of the cultural armor recipes
and storyline in and working (and of course, making sense!) As of right
now, there's no large-scale tradeskill quests, but I've got a few ideas
in store for you guys for a live-update in the future. *hint hint* :)
Brekkee - *Anwyn* Will the email
system also block emails from people on your /ignore list?
Prathun - Yes, absolutely. /ignore
should block e-mails as well as tells, etc.
Brekkee - *Vincalis* The FV event
rocked! Is that a harbinger of things to come? Are we going back to the
old days of lots of GM events? That would be so very cool.
Rashere - The FV event was the culmination
of a month's worth of events leading up to the launch of the Dragons expansion.
The feedback we've received has been overwhelmingly positive and its definitely
something I'd like to do more of in the future.
Brekkee - *Nolrog* Speaking of graphics
engines, I heard a rumor (I know, I know) that EQ would be moving to the
same graphics engine that EQ2 uses. Is there any truth to this? If so,
what would be the benefits over the current engine?
Brenlo - We just put in a new engine
last year. The new engine allows to do the quality of graphics we put
into DoN without raising system specs. There are no plans to intigrate
the EQ2 engine and we are not even sure it could be done seamlessly and
without raising system specs.
Brenlo - Or is it integrate? Where's
my dictionary
Brekkee - *Aina* It looks to me like
DoN is a tradeskillers paradise, and being almost in the 2100 club I've
been doing tradeskills from the day it came out, is there any chance that
since the cap from modifers will be dropped, there could be added an augment
or item with +15% or higher, and for all tradeskills in one, to be found
in the near future, or quested for?
Maddoc - It's certainly not outside
the realm of possibility, though I've got no plans to add them right now.
One of the things that tradeskillers have (sometimes incessantly) requested
are some upgraded tradeskill trophies, and I think additional, higher
percentage mods would fit quite well there.
Brekkee - *Vincalis* Will EQ have
a revamp of the player character models anytime soon? The Goblins look
better than we do. :(
Brekkee - *Nolrog* Brenlo mentioned
the qualtiy of graphics. That reminded me of the summit last year, and
the new character models and revamps to the old zones. Is this something
that we'll see "soon (tm)"??
Brenlo - Well as far as goblins looking
better than you. You should have played a Halfling.
Brenlo - As far as new PC models,
that is actually a HUGE undertaking. Much more so than redoing a Goblin
Brenlo - PCs models have hundreds
of animations, armor sets, attachment points, etc . . . that NPCs do not.
So
Brenlo - We will not have new PC models
anytime soon. It is something we would like to do but is such a large
project we are not sure how best to tackle it yet.
Brekkee - That will wrap it up for
tonight. I’d like to thank the folks from EverQuest for coming! The log
for tonight’s chat will be up shortly on http://eq.stratics.com
Brekkee - Thank you all for joining
us! You can join #EverQuest to chat more about the game.
Brenlo - Thanks folks. Have a good
night and avoid the Mongoose.
Rashere - Have a great evening all!
Prathun - Thanks for coming, everyone!
Maddoc - Thanks everyone for coming!
:)
Brekkee - Rashere will be joining
#everquest for a bit.. feel free to join there to continue chatting
Rashere - be gentle
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