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Brekkee - Good evening and welcome
to another great Stratics House of Commons chat, tonight our guests are
the developers of EverQuest! Tonight’s topic is the DoN expansion and
recent updates, so please limit your questions to those topics.
Brekkee - Please send your questions
to [QT]Ishu or [QT]Calelena - to do so type /query NICK and type in the
window that pops up. Questions sent to me or the developers will not make
it into the lineup, so don't bother. Full logs of the chat will be up
on http://eq.stratics.com shortly after the chat.
Brekkee - We'll start with a brief
introduction from the developers, now would be a good time to send those
questions.
Rashere - Good evening all. I'm Travis
McGeathy, better known as Rashere.
Rytan - Hi, I'm Ryan Barker also known
as Rytan, designer for EverQuest
Brekkee - *Croix_FV* Question: What
will the approximate size of this expansion be? Like OoW and 8ish zones
plus instances, or more like PoP with 20+?
Rashere - Dragons of Norrath is similar
to Omens for zone count although some of the zones are quite spacious.
Brekkee - *litlebear* With the upcoming
guild halls, will there be any room for expansion, as in purchasable Merchant
NPCs, and maybe a guild arena?
Rytan - We've built the guildhall
in such a way that we'll be able to expand the functionalities provided
inside in the future. We've got a solid list of fun features for DoN,
but we'll be looking to add others as time goes on.
Brekkee - *Croix_FV* Question: Will
more details be released to the content of DoN soon? I.e. More spells?
AA's? Levels?
Rashere - I’m glad you asked. We’re
not doing AAs or levels with DoN, but you can expect more spells. In addition,
we’re introducing a new mission system to the game that will allow challenge
you to take your groups into the DoN content to further the cause of one
of the factions behind the story.
Brekkee - *sildonte* What will be
the level range that DoN is targeted for as far as new fighting zones?
Rytan - The level range for DoN starts
at level 45 and goes on up through 70 at a variety of difficulties. There's
a pretty sizable difference between player powers with AAs and equipment,
and we've added content that should cover all of that range.
Brekkee - Remember to get your questions
in to [QT]Ishu or [QT]Calelena , questions will be answered in the order
they are received, so send them in now!
Brekkee - *Rikayn* We haven't seen
anything much about the mission system. Can you elaborate? Will they be
like tasks or?
Rashere - The mission system uses
the task system basics, but is aimed at quests that your whole group does
rather than just a single person. The missions take place in instanced
versions of the expansion dungeons and run the gamut from sneaking into
areas to plant bombs to trying to stop your rival faction from aligning
with the denizens from the new areas.
Brekkee - *Mediik* How are guilds
going to be able to purchase these features?
Rashere - The guild features are immediately
available upon the launch of the expansion and only the corpse summoning
and guild portal will require platinum to use.
Brekkee - *Geez* what level are these
new zones aimed for?
Rashere - The zones begin at around
level 45 and work their way up from there.
Brekkee - *Bl-Pak* Question: What
is the main new idea that you are trying to introduce in DoN?
Rashere - We're expanding on a lot
of ideas with DoN including the guild features and the mission system.
In addition, we're reconnecting the ongoing storyline back to the original
lore.
Brekkee - Rytan should be right back
:)
Brekkee - *Guest109847019371* Are
there any plans for adding to the current Tradeskills?
Rashere - I'm gonna channel Absor
here: There are plenty of new tradeskill recipes being introduced. In
addition, we're completely revamping the cultural armor.
Brekkee - *VarganMarrblade* Will
the guildhalls be placed in existing zones, or will there be new "build
zones" created for them to go up in, like with DAoC and AO? Or will be
using a system closer to the housing in EQ2?
Rashere - The guildhall consists of
two parts, the guild lobby and the guild hall itself. The guild lobby
is a zone off of Plane of Knowledge and is a normal zone that anyone can
enter. From there you can zone into your guild hall which takes you to
a zone that is only available to members of your guild.
Brekkee - *window* with the mission
system will there be purchaseable rewards, like LDoN?
Rytan - Yes the mission system makes
use of a system much like LDoN where completion of missions rewards a
type of corrency. This currency can be spent at special merchants for
items, spells, etc.
Brekkee - *Rikayn* You say "rival
faction" Does this mean guild wars or other forms of PvP?
Rytan - The rival factions actually
refer to two NPC factions that players can choose to align themselves
with. It doesn't indicate any kind of PvP specifically. There will be
times where you'll be running missions on both sides of the fence though.
Rytan - for example, one mission might
have you protecting some dragon eggs, while another has you destroying
them. There won't be any actual PvP with other players though, it's strictly
a lore concept.
Brekkee - *nordwulf* Will DoN feature
some solo playable missions or tasks for those that do not have to much
time to play?
Rashere - The missions are built for
groups, but are tuned to take about an hour or so to go through so would
be perfect for someone without much time to play.
Brekkee - *Morncask-DRo* What will
happen to guildies corpses that don't have the expansion when using the
corpse altar?
Rytan - There's a bit of confusion
on how the altar works. The corpse summoning altar actually is in the
guild lobby, not the guild hall. Each player will have to summone their
own corpses, but it will summon all of their corpses through out the world.
Brekkee - *VarganMarrblade* Does
the cultural armor revamp mean that the Guktan Forge will finally have
a use?
Rashere - Absor says smash...er...yes.
Brekkee - *Rikayn* What rewards can
be expected from Missions? Boss mob type loot? Gold and xp? Faction? All
of the above?
Rashere - The mission system uses
a reward system that is similar to how LDoN worked. As you complete mission,
you will earn shards that you can use to purchase equipment from vendors.
Rashere - The two different factions
give different types of rewards.
Brekkee - *Rikayn* So tell us more
about the two rival factions in DoN. Are they like the 3 factions in Velious?
Rytan - There's 2 main factions in
DoN. There have been many clues that have gone out over the last few weeks,
I wouldn't want to spoil the story by saying too much. >:)
Brekkee - *Elphabas_FV* With the
purchases on the missions be isolated to the zone of origin like LDoN
or will one mission let you have currence to spend on any equipment in
the mission system?
Rashere - The two different factions
each give a different type of currency for completing their missions and,
in turn, only accept that currency at their vendors. But, the currency
is tradeable.
Brekkee - *Elphabas_FV* Sounds like
the altar is a major nerf to Necros and SK's. How do you see one of their
primary roles after such an adjustment?
Rytan - The corpse summoning costs
significantly more then having a necro or shadow knight summon your corpse.
So they still have an edge in that department. We thought it was important
to allow an easier method of getting your corpse back for the overall
health of the game.
Brekkee - *Gluestick* Will missions
be geared more towards higher levels (60+) or will they be useful at level
45?
Rashere - The missions start at around
level 55 and similar to LDoN, they scale based on the level of your group.
Brekkee - *Croix_FV* Part of the
idea is to "Advance the story" within the player community. However, will
these mean that certain things will be one time only, such as the recent
ToFS quest, and thus cater to established/powerful guilds? Or will the
quests be universal enough to give everyone a shot?
Rashere - You're referring to the
storyline playing out in-game right now. In this case, it is literally
events that are occuring in the world and once they are done, they don't
occur again. The missions and quests within the expansion are more traditional
and can largely be repeated however much you desire.
Brekkee - *Rikayn* Will the guild
hall also have separate private apartments?
Rytan - No, there aren't any private
apartments with the guildhall. Just the main hall that your whole guild
shares.
Brekkee - *Gluestick* You mentioned
new spells in DoN, would these be improvements to our current spells or
will you be introducing any new spell lines to certain classes?
Rytan - It's a mix of both. Some classes
are getting entirely new lines of spells, while others are getting upgrades
to existing lines.
Brekkee - *Rick* What do you mean
by returning to the original lore storyline? Can you tell us more?
Rashere - By this I mean that the
expansion is revisiting old Norrath and some of the factions that featured
heavily into the original game. The expansion areas, in fact, can be located
on the original map that came with the EverQuest box. Of course, the events
that have occured since then have taken their toll.
Brekkee - *Rikayn* Since missions
are like quests... can they be done over days or are they more like LDoN
2 hour chunks of time?
Rytan - Each individual mission is
contained into two hour cunks, but there are mission sequences that functio
much like quests that you can work up through over a period of several
days.
Rytan - Think of missions as potentially
segments of a larger quest.
Brekkee - *Rick* Will we find out
what happens with Lanys or is this the Dragon's story? Nagafen and Vox?
Rashere - Lanys has been gathering
the armies of Overthere. To find out what happens, I recommend you keep
an eye on Dreadlands over the next week or so.
Brekkee - *Beerwen* Will the new
"Guild Bank" all storing of multiples of a lore item?
Rytan - The guildbank is only able
to hold a single lore item at a time. This of course doesn't count any
items that might be on individual guild members.
Brekkee - *Elphabas_FV* How will
the guild bank work? Number of slots etcetera?
Rytan - The guildbank holds a total
of 200 items which can be flagged by the guild banker in a variety of
ways to allow certain guild members to use them.
Rytan - For example, one of the flags
allows anyone who can actually use the item themselves to take it out
of the bank.
Rytan - You can also flag an item
for a specific person.
Brekkee - *Croix_FV* Since Overlord
Mata Muram was on his last legs, last I heard, is there raid content in
this expansion to satisfy this style of play? If so, how is it balanced
against group content?
Rashere - One word...Dragons. There
is a large amount of content, including the mission system, that is focused
on single groups. The dragons, though, are a force to be reckoned with.
Brekkee - *Gluestick* Can we expect
any new suprises in DoN, such as "Attuneable" items that were introduced
in OoW?
Rashere - There are a number of surprises
waiting for players in Dragons of Norrath...but they wouldn't be surprises
if I told you about them here.
Brekkee - *Croix_FV* Will instancing
and instanced zones factor heavily into this expansion, or will it be
mostly standard zones?
Rashere - The mission system makes
heavy use of instanced zones to provide structured quests that take place
in the expansion zones.
Brekkee - *Gluestick* Can we expect
a heavy amount of raid encounters to be implemented into DoN?
Rytan - There are several raid encounters
available in DoN, but it would be inacurate to say that there's a heavy
emphasis on it.
Rytan - The balance is much like Omens
of War in that respect.
Brekkee - *Croix_FV* Given the recent
zone revamps to zones that are underused, does SOE plan to make this a
common practice? If so, will there be graphical redesigns such as lavastorm?
Rytan - Yes, we definitely want to
go back and use the new graphic engine to recreate the old areas of EQ.
And who knows, there might be some interesting events that go along with
those revamps. >:)
Brekkee - That will wrap it up for
tonight. I’d like to thank the devs for coming! The log for tonight’s
chat will be up shortly on http://eq.stratics.com
Brekkee - Thank you all for joining
us! You can join #EverQuest to chat more about the game.
Rashere - Thank you all for your time
and the great questions.
Rytan - Thanks for coming everyone,
we hope you enjoy playing DoN! |