<Destinova> Welcome to
today's House of Commons chat with the developers of Everquest!
<Destinova> To submit a
question type /msg [QT]LBeff My question here! - questions sent
to the developers will not be answered! We'll be doing a general
chat today so any questions on the game are welcome.
<Destinova> We'll begin with a
brief introduction from our guests and then jump straight into
the questions. The full logs will be available at
http://eq.stratics.com shortly afterward.
<Destinova> Also, feel free to
join #everquest for open chat.
<Rashere> Good
evening everyone and thanks for coming. I'm Travis McGeathy, lead
designer for Everquest.
<Nodyin>
Hello everyone, my name is David Ford and I work on the Alternate
Advancement (AA) system.
<Vahlar> Good
evening all, I'm Holly Longdale, assistant lead designer of
content!
<Ngreth>
Hello! I am Adam "Ngreth" Bell, Game designer
specializing in tradeskills.
<Merloc>
Hello, I'm Keith Turkowski, in charge of items for EverQuest.
<Prathun>
Hello all! I'm Jonathan Caraker, the EverQuest designer
responsible for spells and melee abilities.
<Maddoc> Hey
everyone, I'm Jason Mash, one of the Assistant Lead Designers on
the EQ team, handling most of the systems side work! Welcome to
the chat!
<Destinova> *Nattican*
Greetings. I'm sure you are all aware of the recent problems with
servers and zones crashing constantly. Are there fixes in the
works to remedy this?
<Rashere> Our
code team is well aware of the problem and has been working on a
solution, but the root of the problem has been very difficult to
track down. Once theyve got that nailed down, well be
able to get a fix in place.
<Destinova> *Nolrog* When
are we going to see an update to the new human models out on
test?
<Rashere> We
dont have an ETA for another rev on the human models. We
arent operating under a set schedule for getting the models
done, so will just be putting out new revs when we feel enough
work has been done on them to justify it.
<Destinova> *Nolrog* Are
there any plans for any new servers in the future? (new
progression, "classic", discord, or something new?)
<Vahlar> We
are always looking for ideas to change things up and add fun new
features and even new servers with interesting rule sets. The
idea of doing another new rule-set server has come up but we
don't have any immediate plans to launch one.
<Destinova> *Lighteagle*
the Pathing and Critter warping in new zones (The Serpent Spine
and later) is still very bad- can we expect any improvements in
this area?
<Maddoc> I
investigate pathing issues almost every day, many of which come
from bug reports. If there are any areas that are most notably
bad, feel free to /bug the issue with the location and a detailed
description of the issue.
<Destinova> *sneakattack*
Will there be more bank space added in the next expansion ,
please say yes.
<Rashere> Sorry,
were not planning on adding more bank space with the next
expansion.
<Destinova> *Tharkis* Are
there any plans to fix harfange so that he isnt powered up before
you engage him without having to sacrifice players to get him to
reset?
<Destinova> [18:08]
<Zatozia> okay mister funny man 8)
<Nodyin>I
just spoke with the designer who created the Harfange raid and
that issue is fixed and should already be on Live. Let us know if
you're still seeing the issue.
<Vahlar>
Ya...what she said.
<Destinova>
*Ivor_the_Mad_AB* Hi Question for the team - Will the next
expansion have raids for all levels of guild as opposed to
concentrating on top level guilds?
<Rashere> The
majority of raid content with the next expansion will be aimed at
players who have exhausted the current raid content in the game.
There are some raids that will be doable by mid-tier guilds as
well, but those guilds have a lot of older content still at their
disposal so its less of a focus.
<Destinova> *Lighteagle* It
see,s the Jonas Dagmire aug quest is missing an overarching
storyline- was this an oversight, or are we just expected to
magically have known why were were collecting all those bones and
how to glue them back to gether (or did I just miss the lore
part)?
<Merloc>
Jonas Dagmire met with an ill fate... unfortunately no one
survived to tell the tale of exactly what that fate was; however,
we are quite certain it was ill. Figuring out how to join the
bones together was meant to be an intuitive puzzle for players
solve without any clues.
<Destinova>
*Xislaben_The_Rising_Sun* Ngreth - Will we see tradeskill
combines with critical failure that do neato things in the near
future?
<Ngreth>
Unfortunately with salvage the "Alternate Failure" is
not currently a good idea for me to use. Since the game treats it
as a "Failure" the salvage AA triggers... so you could
recover your parts, AND get the item... not good. At some point I
will pursue a code change that will make it usable again, but I
have not put it as a priority at this time.
<Destinova>
*ABInstancesWRU* Any chance of an early Beta (possible Alpha) to
try and get some of the issues resolved at an earlier rate?
<Rashere> We're
shooting for a longer beta this time around, likely starting
sometime in August. It's still in planning, so could change, but
that's the goal.
<Destinova> *KyrosKrane* If
you could go back and change one thing about the foundations of
EverQuest, knowing what you do about the game now, what would it
be?
<Rashere> The
wonders of hindsight
EQ was really breaking new ground when
it came out and there are a lot of things that, given our
knowledge today, wed have done differently. The majority of
them focus around systems that were built for the level 50 cap
the original game had and werent really set up to scale.
<Rashere> As
the game has grown, theyve caused problems because of it.
So, given a chance, thats where Id focus changes:
building those original systems to scale as the game grew.
<Destinova> *Nattican* Are
there any current plans to tune Solteris events to bring them
more in line with the average guild composition?
<Nodyin>We
don't have any plans to retune the Solteris events. Our target
was to create challenging raid content and I feel we did very
well. We're looking into some tweaks for some of the items in
Solteris as well as some minor changes to how some of the items
are distributed but overall we're very happy with the zone.
<Nodyin>I get
an email every time anyone completes an event in that zone and
I've seen a steady rise in the number of servers completing
events in that zone and there is steady progress on a number of
servers.
<Nodyin>I
only expect that trend to continue as we head into November and
beyond.
<Destinova> *sneakattack*
Any chance of giveing titles to people who have played sense the
game started ? or perhaps a special AA ?
<Maddoc> We
do reward players who have been playing for lengthy periods of
time via the Veteran Reward system, which gives players access to
one new ability for each year that they've been continuously
playing the game. We currently have no plans to give out titles,
but that's something we could do for a future reward.
<Destinova> Send your
questions to [QT]Lbeff now as they will be answered in the order
they are received! Use /msg [QT]Lbeff My Question Here to submit
one.
<Destinova>
*QuinnotetiquanBrell* Any update on any ideas to make Beastlords
Ferocity useful?
<Prathun>
Most of the effects that can increase melee effectiveness are now
capped, offer diminishing returns, or don't work for all melee.
<Prathun> It
will be difficult to approximate the kind of impact that attack
power originally had when Ferocity was introduced, without some
serious code / system intervention.
<Prathun> But
I will see what we can do to make the Ferocity line, and other
spells like it, useful.
<Destinova> *sneakattack*
TBS gear has type 13 aug slots, will these type augments be going
into the game anytime soon
<Merloc> Type
13 and 14 augments will be going into the game with the next
patch.
<Destinova> *Selerra* Since
mid-tier raiding is a big topic, is there any chance of mid-tier
raiding being part of active progression for the next expansion
to avoid the requirement of going through some of the previous
tiers in order to reach newer content?
<Rashere> Were
taking a one step back, two steps forward approach to
raids in the next expansion. The raids will essentially start one
step back from the current high end and then progress
forward so there is a bit of a ramp for mid-tier guilds to use to
get into the top-tier areas.
<Rashere> In
addition, weve got some plans for the single player game
that will make transitioning from a primarily single group player
to a raider considerably easier. That should go a long way toward
helping those mid-tier guilds out.
<Rashere> I'm
doing well with black squares tonight
<Destinova> *Nolrog* Will
we see more success caps on "the best" (tm) tradeskill
recipes in the future to temper the benefit of max skill, aas,
and modifier?
<Prathun>
They're white squares with my settings.
<Ngreth> I
have no plans for the systematic use of success caps on
tradeskill combines in anything I have planned for the reasonable
future. That said, I reserve the right to continue to use it in
specific flavor combines such as the jewelers glass lens and the
Sporali skin paper.
<Destinova> *Tamm* Ive seen
alot of board discussion re Demi backflagging. Your thoughts on
this matter?
<Prathun> I'm
planning on adding a backflag to Hatchet and Redfang for the
current raiding guilds progressing through Demi-Plane.
<Prathun>
This should make it in time for the upcoming patch.
<Prathun> But
if it doesn't it's the type of change that's fairly easy to
update on the fly.
<Prathun>
Thank you for the feedback we've received on the matter. It warms
my heart to know that Demi-Plane is still widely used content. =)
<Destinova>
*Xislaben_The_Rising_Sun* Any ETA on fixing AE's like Stich's
which now both ignore dot shielding and can crit for double the
base damage?
<Prathun>
We'll take a look into that and have a bug put it on it when we
find out what's wrong. Thanks!
<Destinova> *Keluian*
Regarding demi Plane. Since it is the only source of epic Pages
for 2.0 upgrades. is there any chance of making either Tier 2 DP
more accessable or adding the pages to more NPC's?
<Merloc>
We've discussed it, and for now there are no plans to make epic
2.0 upgrades easier to get. We are still considering different
ideas for the future.
<Destinova> *Aelfin* any
chance the druid spell Lunar Light is going to be adjusted any
time soon to be worth taking up a spell slot for druid's with
reasonable foci?
<Prathun>
It's something I need to look into more closely, but assuming it
wouldn't break the game I'd be OK with that heal being more
effective than it is, currently.
<Destinova> *Nolrog* Any
plans for an upcoming tradeskills quest which draws on multiple
(possibly every) skills? (e.g., Coldain Prayer Shawl, Protection
of the Cabbage (though I'm not sure why the cabbage needed
protecting in the first place) and the Aid Grimel Earring.)
<Ngreth> Yes,
there actually is. And while I have not finalized my plans, it
does include the use of all seven of the main tradeskills.
<Destinova> *Haiden* Any
plans to increase the effectiveness of the shaman direct heals?
<Prathun>
I've no issues with the healing classes being interchangable in
most situations such that the value of a cleric is close enough
to a shaman and close enough to a druid that each are considered
"healers".
<Prathun>
With variations in utility and delivery methods to distinguish
them from each other.
<Prathun>
However, that's easier said than done and something that will
require a lot of time and attention.
<Destinova> *KyrosKrane* On
behalf of the entire EQ community, and tradeskillers in
particular, please wish Ngreth a happy birthday! Yes, it's today.
And we want to thank him for giving us this wonderful gift of a
new TS quest! =)
<Ngreth>
\Tank yu... i am one.... two... uh... two... ... ... ...
<Ngreth> TWO!
<Destinova> That will wrap
it up for tonight. I'd like to thank the developers for coming!
The log for tonight's chat will be up shortly on the website.
<Rashere> Happy
Birthday Ngreth!
<Zatozia>
Happy Birthday Ngreth!
<Prathun>
Happy bday, ogre!!
<Vahlar>
Happy Birthday!!!
<Destinova> Please feel
free to join #everquest for open chat.
<Nodyin>Happy
birthday and goodnight!
<Ngreth>
Thanks for attending! And thanks for the birthday tell bomb!
<Zatozia>
Thank you everyone for joining us! Hi I'm Zatozia! lol
<Merloc> Feel
free to wish Ngreth happy birthday more than once if he doesn't
respond right away!
<Merloc>
Thanks for coming, see you next time.
<Ngreth>
Ogres can smash too!
<Ngreth> Not
just Absor!
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