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| A Newcomers Guide to the World of Norrath |
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A
Newcomers Guide to the World of Norrath Part One:
Introduction
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So, you’ve decided to come
and join us in this world of mystical fantasy?
If you have made that first step and purchased
your copy of EverQuest you are about to embark
on a journey of a lifetime that will forever change
the way you think about gaming. If you are new
to the world of Massive Multi-Player Online Games,
or even if you aren’t, EverQuest is sure to astound
you to new expectations of what a game can offer.
As a warrior you have the ability to stand toe
to toe with the tremendous race of beasts known
as dragons, although help from your magical wielding
friends is always a must when taking on such a
feat. However, you also have the ability to run
as fast as you can away from such ferocious creatures,
as their abilities are not to be taken lightly,
as can be quite clearly seen by this picture.
The choice is fully up to you.
Stand
back and absorb the beautiful landscape into your
consciousness. While you rest up after a particularly
ferocious battle take a moment to turn around
and take in your surroundings. The clouds rolling
across the sky, the sun setting in a distant horizon,
or the etchings on the wall of the dungeon you’re
in. Take a moment, and you will be rewarded.
Now sit back, get comfortable, grab a snack as
you will be here for a while and get ready for
a gaming experience that will stay with you forever.
If you have any comments or questions throughout
this guide feel free to email me at
lord_of_dreams@stratics.com and I will answer
you to the best of my ability.
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Welcome to EverQuest
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A Newcomers Guide
to the World of Norrath Part Two: Character Creation
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Character creation
in EverQuest can be a daunting task to a newcomer
at first, but don’t let it scare you. Once you
have an idea set into your head of the type of
character you want to play, the creation process
should move swiftly and painlessly. The first
question you need to ask yourself is whether you
would like to play a magical based character or
a more melee fighting based class. Here is a breakdown
of the different classes and what their primary
objective is, whether it is melee based, magical
based or a hybrid of the two.
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| Primary Caster Classes |
Hybrid Classes |
Primary Melee Classes |
| Magician |
Paladin |
Warrior |
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Wizard |
Ranger |
Rogue |
| Necromancer |
Shadowknight |
Monk |
| Cleric |
Beastlord |
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Shaman |
Bard |
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| Druid |
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| Enchanter |
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After choosing what category
you are most interested in, it is time to take a
look at each of the classes in that category a bit
more carefully. To accomplish this I would suggest
checking out the class portals located elsewhere
in this site. There you should find a wealth of
information having to deal with each specific class
in much greater depth than any single guide could
provide.
Next, you will have to choose a race. This is mostly
a matter of personal preference, but there are certain
restrictions with certain races that you need to
take into account when making your decision. There
are good and evil races out there. Evil races will
generally be accepted in only evil towns, and good
races will generally be accepted only in good towns.
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| Good Races |
Neutral Races |
Evil Races |
| Barbarian |
Vah Shir |
Dark Elf |
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Dwarf |
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Troll |
| Erudite* |
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Ogre |
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Gnome* |
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Iksar |
| Half-Elf* |
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Halfling |
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| High Elf |
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Human* |
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| Wood Elf |
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*Unless Playing a Necromancer
or are of an evil religion, but generally
a good race.
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Now
these are kinds of things that you need to take
into account. Obviously, by playing a good aligned
character you will have access to a larger portion
of the world than an evilly aligned character.
Some races only have a very small and select group
of classes available to them while others are
more open and allow many classes to be available.
Take a look at the class portals section of EverQuest
Stratics to find what races are available to your
chosen class. Then, all you need to do is pick
a race that you believe you will enjoy playing.
You can figure stats into your decision, which
can also be found in the same place you found
what races were available to you, but make sure
to pick a race that you will enjoy playing regardless
of the stats. Enjoying the game is the most important
aspect to consider when creating a character.
Things to look for are not only what kind of character
you would really like to play in terms of class
and race, but to also look towards what kind of
stats you want to start out with as they help
to define who your character is. Reading the guides
provided in the EverQuest Stratics Class portals
will tell you what the best combination of stats
is for your race/class, but don’t feel pressured
to adopt these exact changes. Feel free to create
a character all on your own, and to design him/the
way you want to play that character. If you aren’t
happy with your character then you will not be
happy with the game.
These are only the very basics of character creation.
The only way to really fully understand the concepts
of the different races and classes is to play
the game. Through experience you will gain knowledge.
I do hope this portion of the guide helped you
in finding what type of character you might enjoy
playing by providing the most basic of information.
For more detailed information feel free to look
around the site, especially at the class portals
sections to gain a much more in depth view of
a particular class.
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A
Newcomers Guide to the World of Norrath Part Three:
Making Friends
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A game such as EverQuest, if you’ve never played
a Massively Multi-Player Game before, can be a very
daunting task. Friends however are the most important
part of the game. They will determine whether you
enjoy the game or not. There are exceptions obviously
as there are to any rule, but 90% of people will
find a MMOG type game much more enjoyable if they
have friends to play it with. The best times that
I ever had in game were late at night when I was
trying to hunt something with a group of friends.
We’d sit and talk during the downtime and just have
a general good time with each other. It made no
difference whether what we killed gave us the best
experience or loot, what mattered was the time spent
with friends. However, the experience and loot was
always nice. :) I can’t stress this enough, a MMOG
will be much more enjoyable, for most people, if
you have a group of good friends to enjoy it with.
Now, here are a few basic pointers and advice on
how to go out and start making friends in a virtual
setting. The first thing to note however that is
it is very similar to real life. If you are nice
to people, they will generally be nice to you. However,
and this is a big however. There will always be
the bad eggs out there that are just out to ruin
other people’s game play experience. Which is just
another similarity to the real world; gaming isn’t
a complete escape from those types of people. Although,
you will find that the majority of people will be
more than willing to help you out by way of giving
advice and by sending a smile your way.
One common way that people make friends, just as
in the real world, is to go out to social events
and participate in them. Guilds often host events
that people of all levels of playing ability are
welcome to attend. If you take the time to go to
some of these events and meet the people there you
will almost be guaranteed a spot in that particular
guild when you meet the other requirements that
the particular guild may have set forth for their
members. A guild is often the best way to meet people
and make friends, but is obviously not the only
way.
One thing to be wary of is being obnoxious towards
other players as it will not help you in the way
of making friends at all. Using what is known as
“dewd speak” in a MMOG is widely looked down upon
and will generally turn mature players off from
you. "Dewd" speak is using words such
as l3wt for the word “loot” and other such combinations
that involve alternating caps and numbers in a word.
There is also many other words that can fall into
this category, but it is generally easy to use common
sense to avoid bother others. Another thing that
is highly looked down upon is the simple art of
begging. People don’t like random strangers coming
up to them and begging for either a buff spell or
item of some sort. It’s considered rude, and is
one very quick way to turn people off from you.
Often while playing the game, especially at lower
levels, you will come across what is known as a
‘pick up group.’ Basically, all this means is a
group of people who meet each other for the first
time and decide to go on a hunt or camp a spawn
together. You can often meet some wonderful people
playing this way, and often they will share the
same feelings about you. If you do happen to enjoy
that particular persons company you should always
ask if you could add them to your friends list,
done by typing in /friend (name of the person you
are trying to add) without the parenthesis. After
this you will be able to type in anytime /who all
friends to see if any of the people you have added
to your list are on at any particular time. You
will eventually form friendships just by general
association with people who enjoy the same type
of play style that you do.
Basically as a general rule, if you want to make
friends just be active in server events. You can
find out about them right here on Stratics under
our news section. It will take some time, just as
making friends in the real world does, but the first
few months you’ll be so absorbed in the game that
it won’t matter. When the newness of the game wears
off though you’ll be glad to have friends, as that
is what makes the true content of the game enjoyable.
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A Newcomers
Guide to the World of Norrath Part Four: Basic
Commands
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I’m going to provide some of the
most basic commands that I feel a new player should
be well familiar with before they start their
first journey into EverQuest. This game is huge
and very confusing, especially to someone who
hasn’t played a MMOG type game before. These are
the simplest of commands and not in anyway a complete
listing of them. However, I do feel that these
are the most important ones that you will need
initially in the game to do basic functions. Check
out the main site for a more complete list if
you are interested.
/assist [on/off] - (combat
- must be targeting another player) Switches target
from current to target's target, and begin auto-attacking.
Use: in a group, target person attacking monster,
then type /assist, and your target will automatically
switch to their target. Useful in mass melees.
Use "on" or "off" to toggle
whether the auto-attack turns on automatically
when assisting. When you know that you won’t be
using this feature it can be wise to turn it off
to avoid accidentally attacking a monster that
you shouldn’t be taking on.
/attack [on/off] - Toggles the state of
"Auto-attack". You may also add a parameter
of "on" or "off" to explicitly
set the state. This command is also defaulted
to the ‘a’ key which can be very dangerous for
a new member of Norrathian society. One moment
you’re talking to an NPC and the next you wind
up on the ground dead. To avoid this go into options
and re-map your keyboard to take this off of the
‘a’ key onto something that you won’t hit by accident
as often.
/auction - Communications channel for buying
and selling. Usage is /auction [message]
/camp [desktop/server] - Safely logs your
character out of the game world, after a 30 second
delay. You must be sitting to use /camp.
Adding the desktop flag will cause the
program to automatically exit to the desktop after
camping, while the server flag sends you
back to the server-select screen.
/consider - This returns "comparative"
message about the target, suggesting how difficult
target might be, based on actual level differences
rather than difficulty. Green is "no challenge"
and will yield no experience at all, Light Blue
is "easy", Blue is "not-so-easy",
Black (White in full screen mode) is "equal-to-you",
Yellow is "pretty tough", and Red is
(as they say) "What would you like your tombstone
to say?" Abbreviated as /con, or by
right-clicking on a mob. This command is also
defaulted to the ‘c’ key for a quick con of a
target.
/consent - Gives another player online
permission to drag your corpse - it will no longer
allow them to loot it. Usage is /consent [player
name] USE WITH CAUTION!
Never ever consent someone you don't know!
This command has also been further limited in
that it can only be used once every two seconds.
/consent by itself will remove the consent
from any players, preventing them from dragging
your corpse.
/decline - Declines a duel.
/disband - Removes you from your current
group, or turns down an invitation to join another
group.
/duel – This will offer your target, must
be another player character, an opportunity to
duel you in a player vs. player encounter. This
is suggested to not be accepted by any means until
you have a firm grasp on the game and know who
you’re dealing with. Unfortunately there are those
out there who will like to prey on new players
in ‘grief’ tactics. However, this can be a fun
tool when you know more about the game and can
be used to provide a new level to the game.
/exit - quick way to leave the game, however,
not as safe as camping (leaves you idle for 30
seconds, just like camping - plenty of time for
monsters to eat you for breakfast when no one
is watching) This is also reached by using
/quit and abbreviated by /q.
/fastdrop [ON/OFF] – Toggles whether the
player can drop things on the ground without being
prompted first. (Recommended setting is OFF)
/friend - With this command, players can
list certain players, as a sort of "buddylist".
Usage is either /friend (returns complete
list of friends on friends list), or /friend
[player name] which sets a player on or off
of the friends list. The /who command can
utilize the friends list to see who from the friends
list is online. That command is /who all friend.
/gems – This starts a game of Gems, an
internal "Tetris"-type game.
/gsay - abbreviated /g, sends [message]
to all in group.
/guildsay - sends [message] to all in guild
who are online at the time. Now abbreviated to
/gu.
/hail - Sends local message "Hail
[target]" Often an important way (or the
only way) to activate certain NPCs. This can also
be activated by pressing the ‘h’ button.
/invite - Will invite the target into a
group, or accept an invitation if one is pending.
/location - debugging tool, gives exact
coordinates on the map of your current location.
Also abbreviated /loc. This comes in handy
also when traveling and when given a set of coordinates
in a zone you can consistently use /loc
to find out where you are in relation to those
other coordinates.
/ooc - Communications channel for out of
character conversation, such as stock prices,
best video card or equipment statistics.
/pet - allows player to control pet* via
several different commands:
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/pet guard me – Now this
works the same as /pet follow me.
/pet guard here – This command is no
longer in use.
/pet attack or /pet kill - causes
pet to immediately attack targeted opponent.
Must be someone/something player would be
able to attack.
/pet back off - Causes pet to cease
attacking and return to player.
/pet sit - causes pet to stay in place,
sit down or "change position" (as
in the case of skeletons).
/pet follow me - Causes pet to follow
the player.
/pet as you were - wipes all commands
and returns to neutral. Doesn’t restore pet
to previous commands.
/pet report health - pet tells player
percentage of its health left.
/pet target - automatically targets
the pet. /pet who leader - pet says who commands
it (useful for enchanters to quickly notify
their party that said creature is now a pet).
/pet get lost - makes a summoned pet
kill itself. (Does NOT work on charmed pets,
even if they were originally summoned.)
/pet stand up – This is used to take
your pet out of the sitting position.
/pet taunt on/off - tells the pet to
begin or cease taunting opponents. |
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* note
that Enchanter animations do not respond
to /pet commands.
**This only applies to characters that can
control pets such as mages and necromancers
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/petition - sends [message]
to petition queue where a GM/Guide will hopefully
see it and respond in a timely manner. Only one
petition may be made at a time per character until
you camp. Petitions will also last for 3 hours
whether you are in game or not.
/reply - sends [message] directly back
to the last person to talk to you. (This can also
be done by pressing the ‘r’ button)
/say - Sends [message] to all in "general
vicinity". Of course, any plain text entered
into the text window will also be broadcast the
same way. Using the enter button is also a shortcut
for this.
/shout - Communications channel broadcast
to entire zone, intended for in-character use.
This is abbreviated by /s.
/tell - sends private message only to [player
name]. Usage is /tell [player name] This
is abbreviated by /t.
/who - Shows all players in current zone.
A shortcut for /who is /w or even
just a /. Other /who options include:
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/who all - shows all
players in all zones (not recommended)
/who all [type] [## ##] - shows all
players with specified word [type] in their
name - be it a race, class, guild, GM or a
specific name. Also accepts a level or level
range [## ##]
/who all friends - shows all players
on friends list wherever they are.
/who all GUILD - shows all your fellow
guild members who are not set to /anon
or /roleplaying if you are in a guild.
GUILD must be in all caps.
/who ## - Where ## represents levels,
this will show all players of that level in
the current zone. Adding 'all' to the
command will show all players of that level
across all the zones.
/who ## ## - Where ## represents levels,
this will show all players between the first
level, and the second level in the current
zone. Adding 'all' to the command will
show all players in all zones meeting those
qualifications.
I.E., /who all “Legion of Cabilis”
will return only that guild. Especially if
there are several guilds beginning with “Legion” |
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/yell - Sends local area
"shout for help" and general direction
of player in need.
There are quite a few commands here, but they
are all commands that most players will use on
a general basis or are commands that one should
know in case of an emergency or other unexpected
event. Many of these commands have default hotkeys
with them which may be changed by selecting the
options menu in the normal mode of play.
Also in addition to this there are ways to play
EverQuest with different views. These include
normal, windowed and full screen mode which may
be achieved by pressing the F10 key by default.
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A
Newcomers Guide to the World of Norrath Part Five:
First Steps
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So now you’re all set
to finally take those first steps in the world of
EverQuest? Or perhaps you already have. Either way,
there are some things that you should know to do
right away or as soon as possible if you have already
entered the world of Norrath. One of the first things
that you will want to do is go look for your guild
master. There are a few things that you will need
to do with him/her. The first thing will be to give
him your letter of ‘reference’ to the guild. You
will gain a small amount of Experience for this
and be officially admitted into the guild of your
class. The letter itself will display the name of
the NPC* that you need to go see. Don’t be discouraged
if he is difficult to find, ask another player who
you stumble across for help in finding your guild
master. One thing you will find in EverQuest is
that people are often very friendly and will be
more than willing to lend a new player some advice.
The other book that you started with is called the
Tome of Discord. If you are playing on a ‘blue’
or normal server you should probably ignore this
and just destroy it when you get it. This is also
known as your ‘PK’ book and will allow you to attack
other players who have turned in their book. Your
name will appear red above your avatar instead of
the normal blue color to signify this change. However,
those who enjoy PvP (Player versus player) combat
have generally stuck to the servers whose names
end in ‘Zek’ which signify that they are a PvP server.
By going into this red status you will not be allowed
to have any beneficial spells cast on you by non-red
players, and on a regular server 99.99% of players
are not Player Killers (PK’s). Also you will never
see any high level red characters as no one has
taken the time to build one in such a solitary state
without the assistance of others, and without others
to attack. Occasionally you will see a new young
red player, but they normally do not last long as
they discover that there are no others like them
around. If PvP is your thing, stick to the Zek servers
where you will find many others like you who are
after the same kind of entertainment.
The next thing that you will need to do with your
guild master is to train a few of your starting
skills. Some skills just will not raise at all until
you put at least a single point into them, so it
would be very wise to put that initial point in
as soon as possible so you don’t miss out on any
skill gain. I would suggest taking a look at the
class portal sections here on Stratics for more
detailed information regarding training for your
specific class.
The first thing I always do is set up my hotkeys.
Before setting up your personal hot keys however,
you should fix one very important hotkey to prevent
some costly errors down the road. The game comes
with the auto-attack key set as a default on the
“A” button. In this situation it can be very easy
to be targeting a merchant or other NPC that you
have no intention of trying to kill and pressing
the “A” key. By doing this you will often lose your
life very quickly. To reset this go into the options
menu and look for keyboard options. Look for the
auto-attack key set up in there and change the key
to something that is out of the way yet you are
still able to find it in times of need.
However, I personally use a normal mouse hot key
for it and do not bother with many keyboard shortcuts.
I find it too easy to make bad mistakes when using
the keyboard method. The hotkeys are located in
the lower left of the screen and number 1-6. However,
if you go into F10 mode, which you can access by
pressing F10, You will now have access
to a full set of 10 Hotkeys per page. You can ascribe
actions, skills, sayings, and personal buttons to
these hot keys, creating shortcuts that make life
in EverQuest much easier. There are 10 banks of
hot keys, each of which will hold 10 hot keys each.
Assigning hot keys is a simple matter of patience.
Every button that you have for your character can
be assigned to a hot key. To assign a hot key, left
click and hold the button you want to make into
the hot key. After about a second the button will
come off and actually take place of your mouse pointer.
(The upper left hand of the floating button will
act as the tip of the arrow for purposes of clicking
on things if you need to move around to get back
to your hot button bank.) Take your floating button
and left click in the hot key box you want it to
go into. This should drop the button into the hot
key box and can now be accessed through the hotkeys
1-10. Most of the action keys that you can make
into hot keys are found in previous set boxes normally
on the right hand side of the screen. You will find
them in categories named things such as “Combat”
and “Abilities.”
Now for an example, let’s say you have the Bash
skill. Drop the Bash skill button in hot button
box # 4, and every time you press the 4 key, if
you have an NPC targeted, your character will bash.
You can access the different banks but holding the
shift key and pressing 1-10. Shift+2 will take you
to the second bank of hotkeys. An alternate method
of reaching the different banks is provided for
those less dexterous; simply click the left/right
arrow buttons above the hotkey buttons and you can
scroll through the hotkey banks. A good hotkey that
I personally like is the "Personal" button,
it essentially opens up your inventory and allows
you to take a look at all that gold you have, or
all those nifty items you have collected, I suggest
making that one a hotkey. However, for those who
don’t mind using your regular keys you can always
press the “I” button on your keyboard. I personally
like having all my keys accessible by my mouse however
and in one place so I use a hot key instead.
**Important to note, the game does not differentiate
between a monster NPC and a merchant NPC…..bashing
or attacking will work on both without discrimination**
After these initial activities you are ready to
go out and face the world of Norrath. One thing
I would have to suggest would be staying in the
newbie areas for the first few levels. Before going
out and taking on the dangers of the world, make
sure to equip your starting weapon. Do this by clicking
on your ‘personal’ button and then right clicking
on the picture of your character. You should see
an inventory of slots where you can place weapons/armor/clothes
and jewelry. Place your weapon in the first hand
slot in the inventory. The other thing you will
have to learn, and you will learn hard especially
while you are first learning the game at the lower
levels, is that you will die… a lot. Don’t be discouraged
by it at all as it has happened to everyone who
started the game. If you die don’t feel bad, you’re
just doing what everyone else has done many times
in the past. I will explain the aspect of dying
in a lot more detail in the next section of the
guide, so if you have any questions about it I would
suggest taking a look there now to clear up any
confusion.
*NPC= Non-Player Character, otherwise
known as a character run by the computer. |
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A Newcomers
Guide to the World of Norrath Part Six: Death
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Probably the
best thing I could do to describe death is to
not be all too afraid of it until level 10. After
that it’s time to worry a bit, but death isn’t
an end all either and will always happen to the
best of us on occasion. Depending on your level
death is going to have a different meaning for
you, but no matter your level it is something
that you can always get over. It is not a permanent
instance in the lands of Norrath and your character
is never permanently dead. Upon death you will
return to either your starting city or your last
bind point. A bind is something that all of the
caster classes can do at either level 12 or 14
depending on which type of caster they are. Wizards,
Enchanters, Necromancers and Magicians will learn
the spell at level 12 while Druids, Clerics and
Shamans will learn the spell at level 14. Always
make sure to be bound as close as you can be to
anyplace where you think you might run the risk
of dying, IE., You plan on a fight or are going
to be going through a zone where the monsters
are well above your current level. One of the
worst things that can happen to you is to travel
for 2 hours across the world and to die, returning
you back to where you started, with your corpse
where you died.
Up until level 10 you will re-spawn with all of
your belongings and have no experience penalty.
Also during these early levels your death will
leave no corpse to be found. You start not only
with all of your newbie gear, such as 20 bread
and milk, but all of the items you obtained through
adventuring as well. Also, upon death you will
fully re-gain your Health and Mana and will receive
a new set of food and drink.
When you reach level 10 your corpse will finally
stay around for 24 hours of playing time, or 7
days of non-playing time. However, these are not
two separate counters. If you play for 12 hours
without retrieving your body you will only have
three and a half more out-of game days to come
in and get it. At this level you will also start
to lose Experience when you die. The one thing
not to worry about however is at the very early
levels you will lose very little experience. As
you gain in levels however the amount you lose
will increase. If you die early on when reaching
a level you can lose a level, but you should be
close to achieving that level again. Any skills
that you had gained before you lost the level
will not be lost, but only temporarily brought
back down to the appropriate level until you re-gain
the level that you had lost.
One of the best ways to prevent dying is to consider
everything before you go ahead and attack it.
Now, not all races are the same and some are able
to take on harder monsters than others at the
same level, but they have other weaknesses that
the other classes make up for. To consider a monster
you can type in /consider or /con for short while
targeting something. You can also right click
on the target to get the actual con as well. This
returns "comparative" message about
the target, suggesting how difficult target might
be, based on actual level differences rather than
difficulty. Green is "no challenge"
and will yield no experience at all, Light Blue
is "easy", Blue is "not-so-easy",
Black (White in full screen mode) is "equal-to-you",
Yellow is "pretty tough", and Red is
(as they say) "What would you like your tombstone
to say?" By doing this you should have a
good idea of how tough the monster will be for
you, and will know whether it is a good idea to
rush full head into a battle or to steer clear
from it. The other message that this will give
to you is how the monster feels about you. If
a monster/NPC looks at your either threateningly
or ready-to-attack then you are what is known
as Kill-on-site to them, which is abbreviated
KOS by many people. Anything else will mean that
the particular target will not attack you, but
it does not mean that they still like you. Indifferent
is the neutral glance that you will get meaning
that the target has no opinion of you either way.
If it is worse than neutral, then there is a possibility
that the target, if a merchant, will not sell
or buy goods with you.
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A Newcomers
Guide to the World of Norrath Part Seven: Speech
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There are many ways to
communicate with people in EverQuest, and they all
have a distinct purpose. People do tend to get upset
when you use the wrong mode of speech, so take a
moment and familiarize yourself with the different
ways so you won’t have to make this most common
error.
Talking to those in the immediate area: Hit Enter,
type the message, hit enter to "send"
it. This will show up as white in your text box.
To send a private message to an individual: Type
/tell or /t or hit the "t"
key. Then type the name of the person, hit space,
and type the message, then hit enter. It should
look like this: /tell Andy Where are you?
Andy will receive a message: Jomar tells you:
Where are you? Then to reply to a tell message
you can just hit the “r” and it will automatically
set it up to reply privately to that person. This
text will show up in your chat box as purple.
To say something to everyone in the same zone as
you there are three methods:
/shout is the most general forum of communication
for in-game related speech.
/ooc is used for the discussion of off-topic
discussions in the zone.
/auction is used when you are buying or selling
goods from one player to another.
/shout will appear in red text while /ooc
and /auction will appear in green text.
Misuse of these channels is a very bad idea and
will only get others in the zone upset at you for
spamming their text box. If you wish to carry out
a conversation with a single person it is wise to
use the /tell system so only you two have to see
it.
To speak to the group you are in: Use /g with
the text following. This will show up as a light
blue color in your text box.
To speak to your entire guild that is online at
the time: Use /guild and a message will go
out to your entire list of on-line guild members.
Again, as I mentioned earlier in the guide try to
keep away from using any ‘dewd’ speak at all as
it helps to ruin the atmosphere of a good play experience.
You will go much farther with people if you can
refrain from using it at all.
Here is also a list of common phrases that you will
see along your travels in the world of Norrath,
knowing these will help you understand some of the
basic jargon of the game.
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Mana = caster power.
KOS = Kill on sight.
HP = Hit points.
Mob = monster.
Inc = Incoming.
LOM/FOM = Low on Mana/Full on Mana.
Aggro = aggression.
Add = new monster joining in the fight.
Pop = monster spawning in vicinity.
GG = Group Gate (on some servers) used
to ask for a teleport.
SoW = Spirit of Wolf, a speed enhancing
spell.
Buff = Spell used to enhance or “buff”
a stat. |
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This is pretty much all you will need to know
to fulfill all your speech needs in the game.
People will be very appreciative however, if you
use them correctly.
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A Newcomers
Guide to the World of Norrath Part Eight: Player
Economy
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The player run economy
of a game belonging to the MMOG genre is as unique
as any real world economy. Some player run economies
have currency that happens to be worth more than
some actual worldly currencies on the open market.
However, for this discussion we are going to stick
to the game at hand which happens to be EverQuest.
The basics of the economy in EverQuest are very
simple. People buy, sell and trade as in any other
economic situation. The currency is simple to understand,
and should not confuse anyone. There are four types
of currency; platinum, gold, silver and copper where
platinum is the most valuable and copper is the
least. Each step that you take up the ladder is
equal to ten of the currency directly below it.
For example, 1 silver is equal to 10 copper. Also
1 gold would equal 10 silver or 100 copper. All
NPC vendors will accept any type of coin as long
as it is the equal of what they are asking.
Players have a lot of influence over the economy
in EverQuest. Oftentimes a rumor will go around
about a certain high level item and its price may
suddenly quadruple or half in only a single day.
Because of this prices are always changing, especially
as changes are made to certain items and new items
are introduced into the pool of trade.
The one thing that you will find out about the NPC
vendors is that they sell high and buy low. This
is to promote trade between players as you can often
find a player selling an item for less than a merchant
would or buying an item for more. You will find
a strong player economy in EverQuest with a demand
for goods from all levels of play.
If you are interesting in buying or selling your
goods there are two places you should check. However,
one will include the expansion Shadows of Luclin.
The first of these that anyone will be able to get
to is the tunnel in the East Commonlands. You can
easily get to this area from either Freeport or
Neriak. Also, many other cities are close enough
that it is not a cumbersome journey to make. The
other zone is the Bazaar which you can find on the
moon of Luclin. In both of these zones you can find
players buying and selling a variety of goods and
services. If you are ever in need of something specific,
these are the places to go visit. However, there
are some changes on different servers throughout
the world of Norrath which sometimes promote one
of these locations over another, and sometimes even
a different location. You can often find people
selling in any zone with a bank, North Freeport
especially. So generally this is often server specific
and this is only meant to be a general guide to
figure out some of the very basics of what to do.
You will always find buying and selling going on
in any semi-populated zone, especially those zones
that happen to contain a bank. But for the most
variety, and sometimes the highest sell prices,
you will need to visit one of these two zones. |
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A Newcomers
Guide to the World of Norrath Part Nine: Conclusion
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| EverQuest is a game filled
with wonders that cannot be explained, only found.
The time is now for you to journey out into the
wilderness, go kill some of those fiendish monsters
that you’ve been so anxious to get at, and to start
enjoying the community of the Massively Multi-Player
Game known as EverQuest. I hope that this guide
has helped you start your character off on the right
foot, or help to find the right footing if you had | | | | |