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By:
Lord of Dreams
EverQuest: Online Adventures and the new
EverQuest PC expansion, Legacy of Ykesha. We
got to take an in-depth look at the current
state of EverQuest while also getting some
sneak previews of what may be able to expect
in the future.
I will only talk briefly about EQ:OA in this
write-up as I posted a review of the game
earlier this week
right here. You can find my views on the
game and some of the main features that make
it differ from the PC version in which know
so very well. In general though, we have to
find EQ:OA to be fascinating as it’s
basically running on a dual 300 mhz machine
with a mere 32 megs of ram. Try running EQPC
on a machine like that! And not only that,
but the system in which it is uses to patch
the game is amazing. With just three
megabytes on a memory card they are able to
patch and change the game, although this
excludes art files, almost any way they
choose. And fortunately for those of us who
have experienced Diablo or Phantasy Star
Online and are worried about hackers, all
character information is stored server side
in the game.
But that’s enough of EQ:OA, you can check
out my review of the game for more details.
Let’s focus on the Legacy of Ykesha which
brings us many new features including:
• 5 new zones
• New playable race: Frogloks
• Looking For Group system
• Cartography system
• NPC Journal System
• Doubled Bank Capacity
• Armor Dying
• Guild Management System
• New Item Slot: Charms
This was obviously a hugely successful
expansion, as CNN reported that Sony had
sold more than 220,000 copies of it via
their pre-order system and that LoY was
rising more quickly to the 1:1
account/expansion ratio than any of its
predecessors. While we did not get exact
numbers on the amount sold as of the time of
our visit, we were told that they were
certainly higher than the numbers reported
by CNN.
The developers call this an extension to the
game, rather than a full fledged expansion
but with all the new features and content
which were added it is close indeed. The
main difference however was the fact that
this extension was available via download
rather than on the store shelves. However, a
few copies were available in stores for
those who were unable to download such a
large set of files.
Will we see more expansions available for
download in the future? Maybe, but don’t
expect it to be the wave of the future for
any new additions to the game. LoY was able
to use this digital format due to its size,
but according to Rod Humble, the larger
expansions will be in boxed format in stores
just as we were used to in the past. The
sheer size of many of these downloads is
what forces this, just imagine the Shadows
of Luclin expansion available via download.
With its three CD’s, anyone without a very
fast T1 or greater line would have to spend
hours if not days downloading the files
which is obviously not an acceptable
solution.
LoY offers a system of features for all
players no matter what their current level
is. While Planes of Power seemed generally
geared towards the level 46+ crowd LoY gives
us gameplay features that every level can
enjoy. This is hopefully something we can
look forward to in the future as well with
expansions being more well-balanced to give
all players some sort of use out of them.
Something else that would have been hard to
miss for any active player would be the
invasion of Grobb by the Frogloks. This was
a dynamic event using the games new quest
system which allowed the script to be
activated by a GM, and then left alone until
it was finished. The invasion of Grobb was
described to us as a drop in the bucket of
what this new quest system will allow the
team to do in the future, and its success is
bound to give them the fortitude to go ahead
with more ambitious plans. Another note of
import was how the system is truly dynamic,
and the fall of Grobb was actually held off
on many servers for an extended period of
time as the citizens of that server fought
bravely against the invading Frogloks.
Eventually however, Grobb did fall on all
servers. Something else to take notice of is
the server stability that we now see
compared to in earlier EverQuest times. The
Bazaar is proof that a zone can hold 500+
people and remain stable which will allow
for larger events which will not crash if
hundreds of people eventually show up.
We got a fantastic tour of the new LoY zones
with some high level Frogloks on our trip
that truly astounded me. The animations and
new graphics used were beautiful, and truly
made use of the graphics engine introduced
with Luclin.
Another big question that many of us had
about EverQuest in general was how the
current team thought about what impact the
next generation of games being released
would have on EQ. The team was very
enthusiastic about the game future
describing to us how whenever another game
was released into the market EverQuest would
not lose in subscribers, but actually grow
as the number of mmorpg players increased.
Both games would succeed and the total
numbers only grew, they were not divided.
The team expects this general attitude to
continue as they have big plans for the
future of EverQuest and have no intentions
of letting the game stagnate.
We were given some inside information on
some zones, some of which would be
completely new and some of which would be
old zones redone. Best of all, these new
zone changes and additions will be
completely free. Some of these include the
Plane of Hate and Veksar. Veksar is the
underwater city in the Lake of Ill Omen and
will be aimed for Level 50 – 65 players
where the Plane of Hate is being redone to
allow for smoother pathing and while it
maintains its original feel will provide a
new spark of life to the hate experience.
We also got to discuss some long-standing
issues that players have had with the game
like the way archery works and customer
service. Archery is an issue that they hope
to at least have an answer for by the time
the next fan faire rolls around. And in
terms of customer service and the problems
that lie within it I still find it to be one
of the better departments out there among
the mmorpg industry. So while it has its
problems, the people who work in it are
really wonderful people to meet and are
continually doing the best they can do to
help out those who are having problems with
the game. When you see first hand what a lot
of the CS team deals with on a regular basis
you develop more of an empathy towards them
and their work.
It is safe to say that EverQuest is not
going anywhere, and that is has a very
strong future ahead of it. With new servers
opening up across the globe, including
China, Korea, Japan, Taiwan, The United
Kingdom, France and Germany the market is
only increasing for the game in a large way.
I will close by giving my thanks to SOE for
the great trip. It was fantastic seeing how
the game that I enjoy so much is created. It
was great to be able to sit down with the
developers on a 1 to 1 basis to discuss
aspects of the game that you both like, and
dislike! (There were plenty of issues that
fit into either of those categories) It
really brought a spark of brightness in me
to see what kind of dedication these people
have towards making the game better
according to their vision. Most of the team
has signed on within the last eighteen
months and were once players themselves, so
they offer a new vision to the game which
may have not been possible just a few years
ago. EverQuest has a long bright future
ahead of it and we can look forward to many
exciting new additions in the months and
years to come.
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