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By:
Lord of Dreams
The most distinctive
aspect of EverQuest: Online Adventures as a
massive multi player game has nothing to do
with its game play, graphics, or
characters. The one aspect that’s
impossible to miss is the fact that EQ:OA is
played on a PS2, not a PC. This is a
revolutionary towards a new style of mmog’s
that will draw in and cater to a new crowd
of console gamers who have never before
immersed themselves into the world of a mmog.
For those veterans of
the PC version of EverQuest they will find
many similarities between the two games as
well as some major differences. There are
many landmarks that remain constant
throughout the game making the older Norrath,
(the game takes place 500 years before the
PC version of EverQuest,) feel like home
while still driving the need to explore.
Some other major
changes in the game play include the
Leveling process, which remains the same in
EQ:OA, although it definitely has the feel
of being a lot quicker than the level
treadmill in the PC version. Something else
that is definitely a huge plus in this
version is that it truly lives up to the
EverQuest name. One is able to consistently
level their characters while at the same
time getting some terrific items to help
them in their journey through old Norrath.
The biggest complaint that the EQ:OA
development team seems to be getting is when
there is no quest to complete for their
particular level. Although we are promised
that there are many more quests on the way!
The races and classes
that we came to love in the original
EverQuest come back here in EQ:OA, with the
exception of Iksars, Vah Shir, and Frogloks.
Some noticeable changes from the original PC
version in character development are the way
stats work and the abilities that every
class gets no matter what. Stats are
completely different and are much more
important in EQ:OA than the PC version of
the game. For example, no longer does
Wisdom effect how much mana the priest
classes have so before you go and pump all
your points into Wisdom on your new Cleric
you should do some reading on what exactly
each stat does. Characters will also be
able to boost their stat totals as they gain
in levels, which is also a change for those
of us familiar with EQPC. Something also to
note is that every character gets the gate
“spell,” which in EQ:OA is called an
ability, from the first level onward. Gate
is an ability which sends you back to the
place where you were last bound. (Which is
where you spawn when you die.) No matter
what class a character is they will have
some spell like abilities to use from the
start of the game which will only increase
as time goes on.
There are no corpses in
EQ:OA, and you spawn with all your items at
your last bind point upon dying. Items do
also decay in the game, although they never
actually break they only use effectiveness
and they can be repaired by both player and
NPC smiths in town.
Unfortunately many of
the features that are staple to EQ are not
in the game yet, such as trade skills to
name one. But there is still plenty to do
in the game right now and much to enjoy.
The game is obviously full as they have
already announced plans to open a new
server, so there will be plenty of folks to
meet and group with in the game. This is
also a slight difference from EQPC, there is
only space for four in each group. This
provides enough room for there to be one
member from each archetype in the game which
are as follows: Tanks, Priests,
Melee-Damage, Spell-Damage. This allows for
well balanced groups who are able to gain
experience quickly, especially if all group
members know what they are doing.
There is one major
negative aspect I’ve found in the game, but
it also seems to be something that is
quickly improving. A lot of folks are
unsure about how a mmog community works, and
they go against the basic “social values”
that we find so important to the way EQPC
runs and operates. As the EQ:OA community
learns these basic standards however, the
process is becoming much smoother.
Overall the game gives
us a new experience which is well worth the
time it takes to try the game, although it
is not a cheap game to try out. In addition
to the PS2 the game requires a network card
(retails for $39.99,) an internet
connection, and while it is not needed a USB
keyboard is extremely helpful. This is all
in addition to the $39.99 through $49.99
that you will pay for the game itself. But
overall, for EQ players who are looking for
a slight change or console users who are
looking to make their entrance into the
fastest growing genre of games EQ:OA meets
all our expectations and hopes. It is truly
a revolutionary step for the PS2 and is
worth the effort to try.
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